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Sunday, June 28, 2026

Kepis and Bayonets- Italian Wars of Independence

 


Pleasingly Old Glory figures for this period match nicely with those of QRF. Today  we have Piedmont troops and Garabaldini. Let's start with the cavalry, Lancers from Old Glory.


Piedmont Regular infantry. These were an ebay bargain, sort of. There were equal numbers of command and private soldiers. I hadn't noticed. Good castings mind you.



Still, scope for expansion.  They are from Old Glory.


QRF Bersaglieri above and the two pics below. Good troops that can skirmish and form line.



They fit perfectly with Old Glory 15mm.


Next, my penultimate unit of Redshirts.


I need to work on the multi-bases to get a satisfactory look. They are new to me. All part of the fun. They are from Warbases who enjoy a justified good reputation.



Not much left to do for these chaps. A gun and crew, the command figures and the final unit of Redshirts.  Then we will have a parade. On the other side I await the Papal Zouaves from Blue Moon. Happily there is a lot of manufacturer compatibility with this project.

Back to the French and Indian Wars next week. I'm putting the finishing touches to my Compagnies Franches de la Marine today.


 


 

Sunday, June 21, 2026

Kepis and Bayonets -New Opportunities


A few years ago QRF produced a range of “big” 15mm figures for the Risorgimento. It sort of coincided with Rebels and Patriots. I thought why not? Not many figures needed.

Also I knew a bit about the Papal Zouaves who went on to fight for the French Republic in the Franco -Prussian War.  Myles Keogh who died with Custer. Myles was one of the Pope’s Irish soldiers- St. Patrick’s Battalion. Commanded by Myles O’Reilly.  They had an interesting time of it. 


The Irish boys got medals for stalwart service. Some Lakota lad ended up with Keogh’s medal. Small world. 

Also Garibaldi, QRF do the figure. Three variants I think? Very nice and we will soon be seeing all of them here.

I ploughed ahead and bought sufficient figures. Then I fell at the first fence. I didn’t like QRF’s Papal Zouaves. What to do? Peter Pig provided a nice ACW Zouave in kepi. But! The figures were a bit small by comparison with the QRF biggies.

Something to sort out later and somehow I didn’t. The project stalled. This happens now and then.  Progress cannot be forced.

Fast forward and I ordered Studio Tomahawks Kepis and Bayonets supplement for ACW and the FPW. Before completing this post Kepis and Bayonets arrived complete with cards. Two working days. I know people who could learn from that.

Anyhow, it happens I have some Battle Honours ACW that were too big for my true 15mm ACW collection. Also, I have a somewhat under developed Franco-Prussian collection.  True 15mm. Surely they both can have an outing now.

That’s not why I bought Kepis and Bayonets though. No, the prime motive was gaming the Risorgimento and The Fenian Invasion of Canada. For both I have small collections I had thought never destined for completion. 

Now I’m looking forward to all kinds of fun. Naturally I will report back. I should mention the Greek War of independence looks susceptible to the Studio Tomahawk treatment. I already have the figures.

Meantime I have resolved the Papal Zouave dilemma. Blue Moon Zouave in kepi is just the ticket. Lots of figure variation and a good fit with the QRF biggies. Of course with command that is 40 figures. Luckily there were 4 battalions of Papal Zouaves so that is fine. I will field 3 such once the figures arrive.


This led me to look at what else I might add. Old Glory have a 19th Century Europe range with an Italian sub set. I have just received some of their Lancers. For the moment here are some of Garibaldi's Red Shirts.


I'm intending 4 units of Red Shirts.



Above and below QRF Papal Heavy and light Dragoons. I'm not sure if QRF will sort itself out. I'd like to think so.


If you are thinking of Dunne's British contingent I wonder if the Blue Moon Mutiny British infantry sans visor might not do? They have a havelock and I'm not sure Dunne's lads did. Mind you unaccustomed Italian hot weather might account for them adopting havelocks. 



My version of Dunne's fellows above are from QRF. Alright I think. Lively even.

More as we go along. You see my progress so far on this page.



Sunday, June 14, 2026

A French Demi-Brigade for Shakos and Bayonets

 


This is about the 70e Demi-Brigade but what follows could apply to others. A French Demi-Brigade had 3 battalions. In addition the Grenadiers and Voltigeurs could operate in detached units.

Regular infantry battalions in Shakos and Bayonets (S&B) are 12 figures strong plus an officer if used. The Austrians are an exception coming in at 16 figures.

The grenadiers in S&B are either 8 or 12 strong. For the 70e Demi-Brigade under Humbert at Castlebar I’d opt for 12 figures. Otherwise 8 might do. We see them at the top of the page. I have given them a flag as I had a Grenadier standard bearer.



 

The first battalion

 


The second battalion, note the variation of the 70e Flag.

  


The Grenadiers, also at the top of the page.

The third Battalion and the skirmishers are painted and yet to be based. As is the artillery-one gun only. The cavalry have arrived in the post and we will see all of these laggards shortly.

Very nice I think. Do note I have gone big on officers. Officers do a lot in this game. I should say the bulk of what you see here was painted decades ago.

At Castlebar Humbert had a small unit of cavalry. Drawn from the 3e Chasseurs a Cheval and the 12e Hussars in fact.  It is possible to upgrade these troopers and I might. Panache sounds useful.

So, nearly there. I think it will make a nice side for a game of S&B.

Friday, June 5, 2026

Shakos and Bayonets for Ireland 1798



The best way to adapt a game is to do as little damage as possible to the original. At least that’s my belief. What follows is my first take on troop types for Ireland 1798. Before we get into the nitty-gritty let us bag an easy win. British or French Regulars are rated as- British and French Regulars! Who knew? We will get to them a later post. Meantime here is a pic of the first battalion of the 70e Demi-Brigade.


Now for another easy one. Of the Yeomanry Cavalry British General Lake opined “ A danger to everyone but the enemy.”  They were on his side. Where can we find a Shakos and Bayonets equivalent? I’m opting for Russian Opolchenie Cavalry. Obviously they will have to lose their lances. Otherwise, not a bad fit. Here are the stat’s.



Type

Discipline

Shooting

Aggression

Defence

Militia

Conscript

7+

6+

6+

 

Equipment

Traits

Sabre and pistol

Cavalry, Cowardly

I’m not sure about the pistol. A bit more digging needed there. A good first pass all the same.

Now to the Irish Militia. The Militia were created to keep an eye on the Yeomanry. This they seem to have been happy to do. They were less keen on fighting the United Irishmen.  Sometimes they just ran away. Fortunately Shakos and Bayonets has lots of Militia examples. They are much of a muchness. I have opted for the Austrian Landwehr one. Here we go. The Light Company of the Monaghan Militia-a work in progress.



Type

Discipline

Shooting

Aggression

Defence

Militia

Recruit

6+

7+

6+

 

Equipment

Traits

Musket

Close order, Idle

 

As you might expect the negative traits of both of the above do reduce the cost of per unit. Should you want to improve their chances you can attach a Militia Officer at additional cost.

There’s more. The Militia had both Light and Grenadier Companies. The Grenadiers should at least have been the biggest men. I don’t know if the Light Companies were really trained adequately enough for separate stats. Another thing to find out. The Militia Grenadiers might have better Aggression.

It’s back to Russia for my first pass on the United Men. I’m going with the Musketeers (Line Infantry). Why so? As General Suvorov said “The Bayonet is  wise, the Bullet a fool”. A translation, and variants abound. The United Irishmen were mostly pike armed and highly motivated. If they closed they likely won. The trick was to shoot them down before they did. Here are the Stats.



Type

Discipline

Shooting

Aggression

Defence

Line Infantry

Trained

7+

6+

5+

 

Equipment

Traits

Mostly Pike

Close order, Swordsman trait.

 

If you know little of ’98 you may wonder at the Trained rating above. Here is Joseph Holt a United Irishmen Commander “My pikemen were the most difficult to manage. I had to teach them to step in time, to face about, counter march, wheel about, but particularly to disperse and form rapidly, and to march in quick or double quick time." You will note Holt did teach them.

What of Shooting? Here is Myles Byrne, another Commander, "For twenty pikemen that kept together, with two or three with fire-arms, was quite sufficient to keep the best of those (Yeomanry Cavalry) corps at a respectful distance."

We will explore all this subsequently. The Wild Fowlers of Shelmalier with their long barrelled guns also need our attention. I will add here, one unit of them only.

All the same a good start.

Less toys than usual and I'm sorry for it. I thought it best to clarify our categories. By way of compensation I intend a post on the available figures for '98.   Next time we will look at the Yeomanry Infantry and others who eluded the first cut. 

Sunday, May 31, 2026

Muskets and Tomahawks Progress

 


As I paint I’m listening to people playing Muskets and Tomahawks and Shako and Bayonets. I found I’m absorbing quite a lot. Anyhow, to the progress.

 

British Regulars, HM 44th. Gandamak, if memory serves. Certainly Monongahela. They earned their wages. These are Blue Moon and are depicted skirmishing.  I’m going to add the 60th Royal Americans. We will see them soon.


The Pennsylvania Provincials with their green coats. Blue Moon again.


The New Jersey Provincials ditto. I have drummers to add for these and the 44th.

Rogers Rangers at the top of the page. The first of three Ranger Companies. Butler’s and Gorhams to follow. I think Gorham’s should wear black coats and blue bonnets. An abiding memory. I must check.

More to come.


Wednesday, May 20, 2026

The French and Indian Wars

 


A long term interest of mine. With a deep and rewarding reading list. Fascination lies therein. Not just the tribes but also the colonists. The French method concentrating on the Fur Trade.  The English one on land acquisition. It all played out with Global consequences. A painters paradise too.

The first decision of a F&IW Project is just what are you trying to model? There were big battles (relatively speaking)  formal lines and all.  They were important too. All the same the most common combats were not like that at all. No, they were like  Monongahela (where a British Army died)writ small. European methods didn’t do well in the woods. Innovation was required. The French excelled in this and the English steadily improved with Ranger companies and Light infantry. Most engagements were small scale affairs that defined the Wars. Most gamers opt for that.



Delightfully very few figures are needed to play This Very Ground or the famous Muskets and Tomahawks. In both cases a unit can be 6 figures plus a Leader with 8 being normal and 16 the dizzy heights. Rebels and Patriots might run a few more but it needn’t. This is a project that can be done with great economy. Except you probably won’t do that.

The reason being the sheer diversity of troops involved. Thus the figure count begins to grow. Which French Militia? The Montreal or the Quebec? Do they look different? Sort of. Different skills? Arguably. Better have both.

It is no better with the English. Take Ranger Companies. Roger’s, Gorham’s. Others too? Oh yes. Do they look different. Of course they do. Different skill levels? Naturally.


There are some core troop types. Indians obviously. Also American Frontier Militia. These are raiding games. The Militia are the defenders mostly. Supporting the Militia were the Provincials, trained as European Regulars-sort of. It varied a lot. Civilians are required too. They can be captured or rescued or simply protected. Sometimes actual British Redcoats were available. A Regiment or a Company.


For the French the Colonial Marines are an essential. Formidable. Also Regulars were available now and then. For counter raids you might get some Indian civilians. And so it goes. Cabins or Longhouses? Both, I’d say. The cabins you see here are from Red Vectors WW2 Russian Village.


Is it worth it? Very much. It is a wonderful gaming experience. Of course you need not wait to begin gaming. The figures you see on this page will do for a game of Muskets and Tomahawks or This Very Ground.

You might guess a significant number of Blue Moon F&IW figures have just come my way. I anticipate about four posts on this topic.

Wednesday, May 13, 2026

Gonzalo -The Final Furlong

 



Above, Blue Moon Spanish Heavy Cavalry, some are fully equipped Gendarmes barded horses and all. Others have lesser armours. This is my take on the Spanish noble cavalry. 

A lot of the lesser nobility were in financial difficulties and it showed in their armament. Distressed Gentry supplied much of the military momentum across Europe. Assets and wealth were flowing relentlessly upwards. Centralising as we might say today.  

Those with good titles but empty purses sought military success to restore the family fortune.  It was worse for the poor of course. They joined the Army too but were unlikely to enjoy the tangible benefits of Royal attention.




I will note that the Caballeros were quite prepared to stick a lance into a French destrier if they thought it would defeat its rider. The French hated this. Good horses were very expensive. Also, Spanish Heavy Cavalry could and did fight as Genitors if circumstances required it.  I cannot say where the first flag above came from. The second is from David at Not By Appointment.  


Blue Moon Genitors above and below.  Good figures with a fine variation of pose and equipment. Note the feathered darts also found in Ireland.


Blue Moon Stradiots next.


Again fine variety of pose and equipment. The resulting units look the part.



I intend two units of these Stradiots. They could after all be found on all sides.


Venexia arquebusiers and crossbows. Mostly I have kept the Blue Moon and Venexia cavalry in separate units. I will make an exception for the Gendarmes. They work well together.


I thought I might usefully add a few flags. Imperial imagery for the Spanish and their Allies.

Pretty good Stradiots from Blue Moon.

A Venetian influence for these Blue Moon Stradiots. Another stronger unit below. I actually have Stradiots from Venexia and Mirliton too. All are good figures. I guess I just like Stradiots.


With that the project is nearly done. A base or two of gendarmes.  Another Colunella and more German Pikes for France are in the works. A unit of Italian swords and halberds and a couple more of crossbow skirmishers. We are near done. Parades will then ensue for each army.