The first decision of a F&IW
Project is just what are you trying to model? There were big battles (relatively
speaking) formal lines and all. They were important too. All the same the
most common combats were not like that at all. No, they were like Monongahela (where a British Army died)writ
small. European methods didn’t do well in the woods. Innovation was required.
The French excelled in this and the English steadily improved with Ranger
companies and Light infantry. Most engagements were small scale affairs that
defined the Wars. Most gamers opt for that.
Delightfully very few figures
are needed to play This Very Ground or the famous Muskets and Tomahawks. In
both cases a unit can be 6 figures plus a Leader with 8 being normal and 16 the
dizzy heights. Rebels and Patriots might run a few more but it needn’t. This is
a project that can be done with great economy. Except you probably won’t do
that.
The reason being the sheer
diversity of troops involved. Thus the figure count begins to grow. Which
French Militia? The Montreal or the Quebec? Do they look different? Sort of.
Different skills? Arguably. Better have both.
It is no better with the English.
Take Ranger Companies. Roger’s, Gorham’s. Others too? Oh yes. Do they look
different. Of course they do. Different skill levels? Naturally.
You might guess a significant number of Blue Moon F&IW figures have just come my way. I anticipate about four posts on this topic.