I’ve been thinking about
four horse chariots and how we might characterise them in To Ur.
I decided to go back to
basics and work from forward there.
More horses made bigger
carts possible and bigger carts could accommodate more soldiers. That meant
more soldiers who could shoot or fight. I can think of no other reason for the introduction
of the four-horse chariot.
We know the extra horse’s experiment
was successful because we see representations of four horse chariots. The four-horse chariot does not move faster
than its two-horse counterpart because it is drawing twice the weight. Therefore, I think all chariots in To Ur should move at the same rate.
The advantage of the four-horse
cart is solely that it contained more soldiers. In most cases it allowed a crew
combining both spear and bow armed warriors.
In terms of To Ur that means our four-horse chariot can opt to fight with missilery
or spear as circumstances dictate. It can shoot in the shooting phase and spear
in the combat phase. This would negate any advantage of an opposing spear armed cart in close fighting.
As such it offers
more tactical options than either the bow only armed cart or the solely spear armed
cart. Apart from the foregoing there is no
need for us to treat four horse chariots differently to two horse chariots.
You may believe that your
four horse chariots should contain only extra archers. If so, discard the spear tactical option
above. Instead, roll 4 shooting dice per
chariot rather than the customary two dice per chariot. This is because your chariot is shooting with
twice the normal number of archers.
I think that should do it on the topic as
far as my suggestions go. I hope they
are well reasoned, simple and clear. As
ever please let me know what you think.
I've updated this post to include a welcome comment from the author of To Ur which gives us food for thought. I hope readers find it as useful as I do.
Are you thinking of modifying any of the combat factors in
the Hand to Hand for the spear armed chariots? If you do, then they'll have the
upper hand in the Fear Test against a bow armed chariot, unless it has shot off
a base before combat. You might like to think about a +1 to Fear Test if you
inflicted hits on an opponent you are charging in the previous phase. It'll
have to be previous phase as shooting follows movement, and Defensive Shooting
only occurs after the Fear Test has been rolled.