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Monday, February 10, 2025

Still, My Beating Heart! -An Aztec Game

 


Regular Readers will know that I have been pursuing an Aztec Game. It has been a long and winding road with False Dawns and near fatal influences. The latter were from games systems that impressed me sufficient to try and stuff the Aztecs into them.  My fault, not that of the game originators. Mind you, useful things were learned.

Anyhow, we have arrived at our destination.

This post gives an initial flavour of the key concepts of Still, My Beating Heart an Aztec Game. Future posts will take us through, unit profiles, encounters and eventually to a complete game. If that works I will offer it for publication.

Unit Sizes

Spanish units are of 12, 6 or 3 figures.

Aztec units are of 18 or 24 figures

Tlaxcalla units are of 18 or 24 figures

Otomi units are of 12 or 18 figures

Figure Scale and Basing- Up to you.

Casualties- Figure removal or tracking is your choice.

Key Concepts



Who's Who? An allied Spanish/Tlaxcala  force should have a minimum of two Tlaxcala units for every one Spanish unit.

Steel swords and Copper Quarrels- Convey advantage.



Armour- Steel is best. Meso-American armour works against Meso-American weapons. That why they, including many Spanish soldiers, wore it.


Mixed Units- The Aztecs, Spanish and Tlaxcala mainly fought in units with mixed abilities. Those units could both melee and shoot. Aztec and Tlaxcala units contained both professional warriors and levies.

Wounds Accrue- Hits insufficient to cause a kill or in excess of that amount accumulate for Spanish units. This has consequences.

Prisoner Lost- A Spaniard taken prisoner has consequences for all of the combatants.

Horse Lost- The loss of a horse will impact on Spanish behaviour regardless of if the Caballero is saved.


Sancta Maria, Pedro Alvarado, Axayacatl – The presence of a Friar, Pedro Alvarado or a Warrior wearing the battle armour of the Emperor Axayactl will boost morale for that side.

You First- Spanish units in combat distance of Aztecs cannot hold back and let their Tlaxcala allies do the fighting.

Hopefully, I have captured your interest. Next time with the Mexica we will look at unit profiles.

Also coming up, Dr James O'Neill has produced the first of two volumes on the Nine Years War for Helion. I'll review volume 1 here. My verdict? Don't hesitate. Then an update on my Billhooks Crusades Game, it's good news. Last but not least hopefully more Maximillian soldiers.

In times like this a fun hobby helps.


Tuesday, February 4, 2025

The Maximillian Adventure in 15mm

 


Should you look at page 61 of Michael Leck and Dan Mersey’s Rebels and Patriots you will find suggested forces (Companies in R&P speak) for the Maximillian Adventure. These being the French Intervention Force, the Mexican Imperialists and those of the Mexican Republic.

This has always appealed to me as a potential gaming period. It also looks quite doable with R&P in terms of outlay.

The French need 36 figures equating to 3 units of Foreign Legionaries at 24 points.

The Mexican Imperialists require 12 cavalry, 36 infantry and 6 skirmishers.

The Mexican Republic has 48 infantry, 6 mounted Skirmishers and and 12 lancers.

These are merely suggestions but you get an idea of the size of forces required.  Now, it happens that I already have some suitable figures.  They are 15mm from QRF.  Let’s have a look.


The aim is to get to 24 points. The French first.  Six Chasseurs d Afrique here who enjoyed a fearsome reputation. 


That considered they will be a small unit of shock cavalry and cost 5 points.


Next La Legion 12  Shock Infantry at 6 points.


I had 12 Turco/Zouave figures. R&P allow for small units. I decided to do 6 Tirailieurs Algerian and 6 Zouaves.


The Tirailieurs are a small unit of 6 Light Infantry who are good shooters and cost 7 points.



The Zouaves are a small unit of 6 Shock Infantry who are aggressive and cost 6 points.

There is our 24 points for the French. It gives a fair range of tactical options.

Turning to the Mexican Republicans our first unit is of 6 green skirmishers who are sharp shooters and cost 5 points. 



The USA provided some repeating rifles to their fellow republicans. These are they. The idea being that they will keep their distance and blaze away.



A unit of 6 veteran light cavalry lancers who are poor shots cost 5 points.

That's it but it's not a bad start. I need 14 points more for the Mexican Republicans and the whole 24 for the Mexican Imperialists.  Part of the fun is selecting and rating the units.

You might notice that I have opted for multi figure bases. This is because I might expand this collection to 12 units a side or so.  That would provide for Field of Battle games. It also means I need more soldiers of the Mexican Republic because the Imperials and French can be combined.

Luckily for me a fellow gamer is going to sell me what I need.  For that reason what you see today has an unfinished look. They await reinforcements before units can be completed.


Let me draw your attention to how nice these 1980s designed figures are. Look at the detail.  Some of the ones your see here are that old. Most are from renewed moulds and use better metal.  Chas and Geoff at QRF ensured the survival of the range. Happy retirement boys.

Monday, January 27, 2025

Falcon Dayaks and Malays 15mm Complete

 


Yes, they are indeed Falcon 15mm. I found the original listings. The actual codes elude me as the descriptions are a tad generic. Warrior with spear sort of thing. I have two types of those. On to my best guesses.



Dayaks with spear and shield.



My previous post explains how I made the shields.

 


Dayaks awaiting shields.

 


Dayaks with parang and shield.

 


Malays with Kriss.


The fancier dressed leader figures in some of the units you see are Minifigs Indians.



Blowpipes, Grumpy 15mm in the mix.

 


Two units

 


Another pic' of the Rajah and his musket men. The Raja and pals are from Grumpy.  The musket men are from Falcon.

 



I'm pleased to have these and eventually they will star in "Flashman's Lady" type games. I need to work the stat's first. Of course Falcon figures are a rarity these days. I bought them from Colonel Bill's for a reasonable price. It is always worth keeping an eye on what he has in stock. Good stuff just seems to turn up there.
 

Sunday, January 19, 2025

I Have Malays and Dayaks in 15mm

 


You don't often see 15mm Malays and Dayaks. So, despite the poor lighting I thought you might like to see these. 



I don’t really know who made these. Maybe Frontier or some other long vanished outfit. Falcon are a strong candidate. I say that because I have some Falcon Manchus and I can see a similarity. For the purpose of this post I'm going to call them Falcon.

Now, the question is what to do with them?  Initially, I thought TMWWBK and I still might try that. On reflection I’ll begin with Pike Mans Lament. It won’t matter as far as basing goes. Of course I could mix and match a hybrid system.

Before we get into that. Let’s think of the opposition. I’m minded towards a touch of Flashman’s Lady.  British Marines and Sailors then. Probably from Minifigs. I intend keeping that Force quite compact 24 Marines, 12 Sailors and a Ships Gun. 

Dayaks with blow pipes.  I have two types Falcon and Grumpy. The Grumpy ones are shooting.



These fascinating weapons blew a poisoned dart into the target. They were also used for hunting.  The poison induced paralysis. I’m going to field these in groups of 6 as high quality Skirmishers or Commanded Shot. Note the plug bayonet effect. Faced with close work the Dayaks liked to plug a blade into the barrel of their blow pipes.  Then they had a spear.

It might be fun to have blow pipes hits take effect in the next rather than current turn. That in turn raises the interesting question of what a unit does with living but paralysed comrades. Carry them and reduce firepower or leave them and reduce morale.  As I write this I can feel the influence of Yellow Ribbon.




Let’s consider skin colour here. I have used Oriental Flesh from Coat d’arms and given it a light wash of nut brown. It looks quite light complected. I’m happy enough with the result as jungle dwelling Dayaks don’t see as much sun as you might think.  Sea going pirates would be another matter. I should say the figure on the left is an Irregular Miniatures African.

On to the spearmen. These look dandy, one pose of course. That's how it was back then.  What they need is the typical Dayak shield.  Quite, but where from? I had a Dayak dilemma. See what you think of this. 

Not bad I think. What I did was take images of actual Dayak shields.  I reduced them and then printed them out two images side by side. Then I cut them out, folded and glued both sides together with PVA White Glue. Once dried they were glued to the Dayak.

The bases you see here are unfinished. I want them to look Jungley.  As yet I know very little of what jungle ground looks like. We will be seeing the complete Malay Dayak array shortly.  I'm working on rating them according to Mr Mersey.

The British Sailors and Marines will take a bit longer. I find uniformed troops mostly do.


Saturday, January 11, 2025

Crimean War Russian Artillery in 15mm

 


Russian armies liked lots of artillery.  Big guns and big batteries.  The Russian artillery had a good Crimean War.  Including, you may wish to know, sounding the death knell of wooden warships. 

My Russian batteries will have 3 cannon and most of them will be 12pdr's.   The gunners will be "Trained" and I'm flirting with the addition of the "Elite" suffix.  That won't make them better but will keep them firing.  That is important what with the Minié and all.

For Crimean War games I will be using Republic to Empire and Field of Battle and Battle Command. A battery in the last two comprises 2 guns. In Republic to Empire it is 3 for the Russians.  I'm showing both today.  They are, of course, the same guns.

 


Field of Battle/Battle Command above.  Below Republic to Empire.



Republic to Empire requires a larger deployment space for artillery and also that guns are withdrawn  to refit after a certain amount of firing.  That sort of granuality is what I want for Crimean War games. It may not suit all.

I intend achieving the demarcation by positioning the limbers to indicate the extent of the artillery position.



Of course this means buying limbers or cassions or what have you.  In short, more expense.  Once again it will not suit everyone.  I decided to do it, having reached the age of "if not now, when?  I may have to buy more limbers.  That said I'm limiting it to one per Battery. 




On the current count I have 3 batteries Republic to Empire style and two limbers.


 

Happily, I have a Minifigs Napoleonic Cassion somewhere that can be pressed into service.  All good, except I have enough guns for another Russian Battery.  It may have to do without for the time being. 



Friday, January 3, 2025

Unfinished Business-Outstanding Projects



You may have noticed that of late I have been completing projects, some of them quite big.  This is deliberate policy rather than hobby whim.  There is a certain satisfaction in this.  Job done, as it were.  Let the games now begin- sort of thing.

I still have some outstanding projects that demand completion.  At least that’s how I see them.  Let’s see what’s in the queue.

First is Gonzalo-a game for the Great Italian Wars.  Gonzalo is written. It was completed about 2 years ago. 

I re read it again this week.  Satisfactorily, it is clear as games systems go. By which I mean readers could play it without puzzling what they should do next. 

I thought it timely to knock out a couple more units.  Gascon Crossbows for the French should you have wondered.



Then, I thought again about the basing system I used for Gonzalo.  Currently it uses multiples of 30mm frontage.  

I’m minded to change that to multiples of 40mm. For the pure look of the thing you understand. Gonzalo is base size agnostic-providing you use the same sizes for both sides.  



As part of this I see the Genitors and Stradiots, looking better on hexagonal bases. Thus giving a visual clue to their fighting style.



Anyhow, the die is cast. 



You can see the new Gonzalo basing system in the pic’s above.  Lots of rebasing to come.

Next is "Never Mind the Ghulams" a Crusades Game. As the name suggests it owes some inspiration to "Bill Hooks". It works nicely and we will be seeing more of it shortly.

Very much in the same vein is Flodden which covers the Wars of Henry VIII should you wish an Anglo-centric shorthand.  This needs more work but not that much more.

You may know of my Spanish Civil War game Arriba é Non Pasaran. That’s done and it works beautifully.  Should you be curious you can see a couple of games elsewhere on this blog. It seems games can be professionally printed for a reasonable cost.  I may do this for Arriba é Non Pasaran.

On the horizon is a game for the Nine Years War in Ireland, Tyrone’s War if you like. Currently, that’s in the active development stage. I have written quite a lot on that conflict and you can follow my thinking by clicking the relevant tags.

I’m also about to return to the Spanish Conquest of Mexico.

A lot to do and all of it pleasant labour. 

Of course, this is merely the plan. 

Men plan and the Gods laugh.  Mike Tyson had thoughts on the durability of plans too. No doubt I will get side tracked. Luckily, it is said it is the journey that counts.

Meantime Dear Reader, a belated Happy New Year to you. May some Joy come your way and your endeavours be garlanded with success.