Earlier this year I bought a copy of Furioso Wargames rules and loads of Venexia figures for the Italian Wars. After reading through a couple of times I
thought they might have potential for the Nine Years War in Ireland. My
attention was initially drawn by the ‘Raiders’ cavalry type that intended for
Genitors and Stradiots which would also do nicely for Irish cavalry. The other troop types seemed equally
adaptable to the Irish Wars.
Furioso does provide its own English and Irish lists, good
to see, but neither reflect the combatants of the Nine Years War. As you will
see I have had to tinker a little to get the right effect. Irish caliver units could be four stands
rather than the English three. As an alternative Irish calivers might be deemed ‘Drilled’ which would enable
them to re roll any 1s when firing.
Likewise, Irish mail clad ‘Raiders’ who also field four stands compared to the English three. Redshanks do not get to ‘Highland Charge’. I still need to work out how to reflect targeteers English and Irish.
Likewise, Irish mail clad ‘Raiders’ who also field four stands compared to the English three. Redshanks do not get to ‘Highland Charge’. I still need to work out how to reflect targeteers English and Irish.
Furioso has a section on basing but I think the rules will
work fine with whatever base sizes you use.
Here is my, yet to be tested, take on the armies for Furioso.
English
Cavalry
|
Type
|
Tactic
|
Combat
|
initiative
|
Weapon
|
Armour
|
Move
|
No. of
bases
|
cost
|
Demi
lance
|
cavalry
|
Galloper
|
Plus 1
|
Lance
|
Heavy
|
8
|
4
|
24
|
|
Petronel
|
cavalry
|
trotters
|
3
|
Plus 1
|
Arquebus
|
Heavy
|
10
|
4
|
24
|
Border
Horse
|
Raiders
|
Raiders
|
2
|
Zero
|
Lance
|
Armour
|
12
|
3
|
12
|
Pre 1600
English
Foot
|
Type
|
Tactic
|
Combat
|
initiative
|
Weapon
|
Armour
|
Move
|
No. of
bases
|
cost
|
Calivers
|
Foot
|
Skirmish
|
2
|
Minus 1
|
Arquebus
|
None
|
6
|
3
|
9
|
Muskets
|
Foot
|
Shot
|
2
|
Minus 1
|
Musket
|
Armour
|
4
|
4
|
12
|
Pike
|
Foot
|
Melee
|
3
|
Minus 1
|
Pike
|
Heavy
|
4
|
4
|
12
|
Post 1600
English
Foot
|
Type
|
Tactic
|
Combat
|
initiative
|
Weapon
|
Armour
|
Move
|
No. of
bases
|
cost
|
Calivers
|
Foot
|
Skirmish
|
2
|
Zero
|
Arquebus
|
None
|
6
|
3
|
9
|
Pike
|
Foot
|
Melee
|
3
|
Zero
|
Pike
|
Armour
|
4
|
4
|
12
|
Irish
Cavalry
|
Type
|
Tactic
|
Combat
|
initiative
|
Weapon
|
Armour
|
Move
|
No. of
bases
|
cost
|
Mail
clads
|
Raiders
|
Raiders
|
3
|
Plus 1
|
Lance
|
Armour
|
12
|
4
|
24
|
Irish Horse
|
Raiders
|
Raiders
|
2
|
Plus 1
|
Javelin
|
None
|
12
|
3
|
12
|
Irish
Foot
|
Type
|
Tactic
|
Combat
|
initiative
|
Weapon
|
Armour
|
Move
|
No. of
bases
|
cost
|
Calivers
|
Foot
|
Skirmish
|
2
|
Plus 1
|
Arquebus
|
None
|
6
|
4
|
12
|
Pike
|
Foot
|
Melee
|
3
|
Plus 1
|
Pike
|
Armour
|
6
|
4
|
12
|
Redshanks
|
Foot
|
Melee
|
3
|
Zero
|
Polearm
and Bow
|
Armour
|
4
|
4
|
24
|
Galloglaich
|
Ferocious
|
Melee
|
3
|
Zero
|
Polearm
|
Armour
|
4
|
4
|
24
|
Kern
|
Foot
|
Skirmish
|
3
|
Zero
|
Javelin
|
None
|
6
|
3
|
9
|
So, how does this work out on the table top? Let’s try a few typical match ups from the
Nine Years War.
Here we have a skirmish between English and Irish caliver
men.
Range is short and the English throw 2 D6 per base minus 1 dice for being skirmishers. They score a hit on a 5 or a 6. They score
2,2,3,4, and 5. So one hit. The Irish
get a saving throw of 1 D6 for the hit and 2 D6 for being skirmishers succeeding on a 5 or 6. They score a 5 so the hit
is removed.
The Irish return fire also throwing 2 D6 per base (but they
have 4 bases) minus 1 dice for being skirmishers. They score
1,2,4,5,6,6,6. So four hits. The English get to throw four saving D6 for the hits plus 2 dice for being skirmishers. They
throw 2,2,2,2,3 and 4. The hits stand and a base
is lost. The English are now in trouble.
A clash of cavalry English demi lance against Irish mail
clads.
Both sides fight the Irish inflict 3 hits and the English 2. Both sides throw for saves the better armoured English save all their hits and the Irish only one.
The following morale test makes the Irish retreat with an additional casualty.
A push of pike English and Irish.
Both sides throw 8 dice looking for 5 or 6 to hit. The Irish manage 4 hits and the English 2. Both sides now throw for saves. The Irish
throw 3 dice ( 1 dice per hit and 1 dice for their armour) and get two saves. The
English are better armoured and throw 6 dice (1 dice per hit and 2 dice for their heavy armour) getting four saves. The melee continues but the Irish are going
to be lucky to overcome the English armour.
Redshanks against demi lancers as happened at the battle of
Aldfreck.
The demi lancers charge but they are disordered by the
ground. Normally they would throw 3 dice plus 1 for charging. So, 4 dice per base,16 for the unit. As they
are disordered, they will throw 8 dice. They get 2 hits.
The Redshanks throw 12 dice and score 4 hits.
Both sides throw for saves.
The demi lances throw 6 dice and save two hits. The Redshanks throw 4 dice and save one hit.
In the morale test the demi lances fail and have to retire with an additional casualty.
While we are considering Redshanks I don't intend to use the Furioso minus for bow shooting. Redshank archery standards did not decline in this period.
Also the Furioso infantry v cavalry close combat rule in my games will not apply to Redshanks, targeteers of both sides, Galloglaich or English/Palesmen Bills. All of these types of soldier were more than capable of closing up and resisting cavalry. That is not to say they should prevail but merely that they might. Accordingly, such units will lose 1 dice a unit when charged by cavalry.
While we are considering Redshanks I don't intend to use the Furioso minus for bow shooting. Redshank archery standards did not decline in this period.
Also the Furioso infantry v cavalry close combat rule in my games will not apply to Redshanks, targeteers of both sides, Galloglaich or English/Palesmen Bills. All of these types of soldier were more than capable of closing up and resisting cavalry. That is not to say they should prevail but merely that they might. Accordingly, such units will lose 1 dice a unit when charged by cavalry.
If you have been reading the other posts in this series you
will notice that the results above do not seem out of step with what we found
actually happened in combat. I may try a
small Nine Years War game with Furioso.
Sounds good to me OB. I'm really enjoying your posts on the other NYW. These smaller and more unusual wars really float my boat.
ReplyDeleteGood to hear Ray. Yeah, the less usually gamed stuff seems to have a higher potential for fun.
ReplyDeleteVery interesting. Like the sound of these rules, and miniatures fantastic looking.
ReplyDeleteLook forward to the bigger game.
Much appreciated. A game is being planned I'm not sure which battle though.
ReplyDelete