In this post I'm suggesting minor rules adjustments to better capture the tactical dynamics of the First Carlist War. These are for Field of Battle but are surely transferable to your favoured set. Also, we are going to see my latest units for that conflict. The Carlist General and staff officer above
Another look at the Carlist Navarre Lancers above. These fellows have worn out their issue off white overalls and have secured some infantry issue winter trousers by way of replacement. Below, my second unit of Isabelino line cavalry with their General and aide.
As a rule of thumb a hierarchy of infantry speed existed in the First Carlist War. In order of swiftness it went like this. Carlists, Isabelinos, British Auxiliary Legion and British Royal Marines. I want to capture this.
Carlist infantry could be short of ammunition. There is an Incident Card in FoB3 that relates to Ammunition. I'll add this to the Card Deck. When it is turned this happens.
Any Carlist unit whose fire roll is both odd and lower than that of the target unit is now out of ammunition for the remainder of that turn.
This means their opponents will have a fire advantage and that is the historical effect I want.
Carlist infantry favoured cold steel. They liked to charge. In FoB3 a unit that scores both higher and even on its movement dice can enter melee. Hence the minus 1 Carlist movement dice option above. This should result in more chances for Carlist infantry to charge home.
Above and below, probably the fanciest dressed troops of the War.
A high quality Isabelino unit, the Princess Hussars.
All we need next is game report. That will follow in due course.
Next week we are off to India or Russia or maybe Late Roman Britannia. All are among my current interests. It's a great thing about the hobby-you never know where it will take you.
All sounds good.
ReplyDeleteThanks Ray. It should work. I hope.
ReplyDeleteEnjoyed looking at your troops. I like your approach and rationale to your rule amendments. They sound logical and based in history. I hope they go well when you play them through.
ReplyDeleteThanks Richard. I try to tinker minimally with rule changes. Often that is enough to create the right effect.
ReplyDeleteOrdinarily, a die roll modifier in FoB (which of course has only plusses to a D12, and no minuses ever), doesn't change the inherent "oddness" or "even-ness" of the actual die roll. No reason you cannot define it in this way, however.
ReplyDeleteYou could of course simply assign different move distances per segment to the segments for various types of troops, but I am sure you considered that already.
I did, and also just applying next step down for the BAL for movement. I could I suppose always consider the Carlists as rolling even for movement which is simpler.
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