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Tuesday, March 11, 2025

El Cid Again


I had the beginnings of a Moorish Spain Project here a few years ago.  The tag was Tell Cid. Passible witty, if you got the reference. Perhaps puzzling otherwise. It stalled, the project that is.

Anyhow, now it is back courtesy of a War Hammer publication -El Cid. It is years old and I bought it from a lad in Germany. The El Cid book is great for inspiration and I’m pleased with it. Nice to get it from Germany and in a timely fashion too. Last week I got Brent Oman's Ancient and Medieval Battle Command from the USA. I also got Harman Murtagh's The Irish Jacobite Army. They arrived in the same post.

One of the many things I enjoy about the hobby is its international aspect. There was an international trade network in the Bronze Age too. Until the Collapse.

So where are we? I thought I should do a Billhooks/Lion Rampant size force for each of the contenders. A protracted rummage through the Lead Pile and its sibling the Box of Forgotten Projects produced the following:


The Black Guard of Yusuf Ibn Tashfin. These fellows will get a second unit and some archers. Donnington New Era figures, you have to drill the hands which sometimes works.



Christian Town Militia. A couple of Museum figures and the rest from Essex via Colonel Bill's. Note the flag of St. Pelagius.  There were two St. Pelagius, this one's the scholar. I like the simplicity of this unit.



Basque light cavalry from Baueda. I have a few of these and they aren't bad at all. Not very lively though.

Andalusian Cavalry from Donnington New Era. Nice enough, paw drilling necessary.



Berber cavalry with a jolly Berber flag. Also from the brand of the broken hand.  I like these.



Mercenary Caballeros from Baueda. Part of a job lot and sold as Sicilian Normans. I think they work for Spain. One can take a flag, I have yet to locate one.



Mercenary Crossbows from Museum. Much to like I think.



Andalusian Town Militia from Forged in Battle. Arabs, should you want some.  Forged in Battle are good. I have lots of their Arabs. I intend to add green stuff tassels to the larger shields suiting them for Spain.


That's it so far but the project is securely re-launched.

I'll put the next batch up when they are done. Handily, most units could fight on either side.




Thursday, March 6, 2025

Still, My Beating Heart! Missilery

 

I continue enthused about my Aztec Game. Today we look at Missilery. Let’s first consider what was flying at the combatants. Above, note 3 Atl-Atl top right, arrows and thrown stones heading into the centre.

Lombards- Initially the cannon used by Cortez were light ships swivel guns (Lombards) mounted upon wheels. The Lombard was loaded with a primed and shotted detachable breach. Shoot once, whip out the breach and lock in a new one.

The Meso-Americans disliked these light cannon and there were occasions when massed formations moved sharply to get out of the line of fire. We need to reflect that. All the same compared to steel clad horsemen and deadly swords the Lombard was a lesser horror.

I’m minded to limit Lombard shot to two firings a game. I could rationalise this by comparing the amount of precious gunpowder needed compared to that used by an arquebus. There is truth in that. There is also the need not to unbalance the game. 

There is no armour defence against Lombard shot.

Arquebus and Crossbows- I’ve decided to group these together. Crossbows were the predominate weapon. Both weapons readily outranged and defeated any armour and weapons the Meso-Americans possessed. I’m opting for 6 shots for soldiers thus armed. 

Note that Spanish practice was for one loader, one firer enabling constant fire. This of course means only half of the shooters shoot but they do so in every turn. 

Players who don’t want to emulate this may fire with all shooters every other turn. 

During close combat shooters support their unit comrades by continuing to shoot.  

Meso-American armour offers no protection against arquebus shot or Crossbow quarrel.

The “Bang” factor is currently on the long finger for me. These shooters will cause enough havoc.


Atl-Atl – An elite weapon not to be found in the hands of rank and file warriors. It could defeat Meso-American armour and might with luck punch through mail. Against plate it accomplished little. Nor did it have a great range. On the plus side its users were expert and could place a dart where armour was not. It could also seriously wound a horse. Mexica and Tlaxcala nobles and Cuachic can shoot Atl-Atl twice.

Meso-American armour whether worn by Mexica, Tlaxcala or Spanish fighters is reduced by 1 when shot at with Atl-Atl.




Bows – the Tlaxcala made great use of the bow. The Mexica much less so. I’m going with 6 shots per game by those bow armed. 

The Meso-American bow did better at close range. All bow men can shoot in each turn.

For the moment I’m ignoring sling stones and hand thrown stones although both occurred. That won’t do for the Inca or City Fighting but we are not there yet.

What does this all mean? Consider this Tlaxcala unit. It contains a base of nobles, they can shoot Atl-Atl twice. It has 6 bow men, they can shoot in every turn. The remaining 6 warriors are close fighters who never shoot.



For convenience I'm minded to use red dice for close combat and Green dice for shooting. Our unit above would get 10 Green dice down to 6 post 2 turns of Atl-Atl shooting. 



For close combat it would have 10 red dice, 4 for the nobles and 6 for the warriors.  Not over complex I hope.

All the same I might complicate it further with 4 distinctive white dice for the nobles. Why? Because they are the superior warriors likely to inflict more damage. The ones the Spanish liked to kill first. Once they are gone their superior abilities are gone too. We will see.


The same unit with stage 1 of the basing done. More sand and the odd tuft to be added.



Conceptually, the above appeals. Instead of removing figures you remove dice. Once removed those dice give a visual on how much fight is left in there Army. 

What of the Mexica? A different proposition. Look at the unit below. 



It is from a wealthy neighbourhood. Lots of nobles and veteran warriors. Twice in a game they can lose a fierce barrage of Atl-Atl. Nine missile dice at a time. After that it is close combat only. Except, they are accompanied by six lesser fellows with bows who skirmish. 

These skirmishers never willingly engage in close combat. They will hang about the main body, or precede it, seeking to provoke the enemy. Only half of them will shoot in any one turn. They are not massed archers.

The figures are all old Minifigs. I'm rather fond of them. That said, as we will shortly see, the the bulk of my collection are from Gladiator.



Here are the (Khurasan) Spanish missilemen. These happen to have arquebus rather than crossbows. They are more properly intended for the Inca campaigns. There are only 6 in this unit and they normally fire at half effect. However their missile can penetrate any armour.


Tucked away safely behind Spanish close fighters they will cause a steady stream of kills. They can also chose their targets.

Next time on Still, My Beating Heart! Close Combat.

 

Saturday, March 1, 2025

The Nine Years War 1593-1603- A Review


Dr James O'Neill gives us the first part of his series on the Nine Years War in Ireland. Published by Helion it runs to 151 pages excluding covers. It is well written and hugely informative. As it should be, Dr O'Neill is the foremost authority on the War.

Let’s walk through what we get.

It begins with War in Fermanagh and the West where we are introduced to Hugh O’Neill, Baron of Dungannon. He, a contender for the title of the O’Neill, was intended as an English Agent in efforts to extend London’s control of the Northern Gaels. He, subsequently Earl of Tyrone and the O’Neill, thought otherwise as history records.

In this phase the nominal Irish Leader was Hugh Maguire Lord of Fermanagh. He was Father in Law to Hugh O’Neill. In fact the Irish were already confederated.  Maguire was working to a wider plan.  The forces of the Irish and English are described and the nature of the fighting. The Irish were involved in a military transition. Gallowglass and Scots Mercenaries once the mainstay of Irish Armies sacrificed were sacrificed to preserve the emergent Irish modern army.

When the English met that army it proved a shock. They had not seen the like. Its recruitment, training and equipment are fully described. We are given detailed accounts of the actions at Tulsk, Erne Ford, Enniskillen, Carrickfergus and the Ford of Biscuits. 

If you want to know why the English musketeers did so well at Erne Ford and Enniskillen its here. How the Irish caliver men at Tulsk checked the feared English cavalry that’s here too.

We meet the commanders of both sides and are treated to an extensive quotes and illustrations from contemporary documents. Dr O’Neill is a master of his subject and though I have studied this period well there was, for me, new learning here.

The second part of the book deals with Tyrone’s War in Ulster. We get a detailed analysis of the forces involved. Importantly, we see clearly the new Irish Army. Pen portraits of English and Irish commanders increase or understanding of the dynamics of the conflict. Highlights include extensive treatments of the battles of Clontibret, Carrickfergus and of course The Yellow Ford.

The quality of maps of the battles, including their development are very good. Increasing the readers comprehension of how the actions were fought. Pleasingly, Seán O Brógain supplies the following illustrations: Irish Shot, English Horse, English Musketeer, Irish Horse, Irish Swordsman, Captain Thomas Williams, Hugh O’Neill and Sir Henry Bagenal.


Above, English Captain Tom Lee dressed as a Kern. He appears in Dr O'Neill's book. Note how the Irish soldiers costume simplified as the new Irish Army took the field. 

The above is the briefest of reviews of this excellent work. As you would hope there are 6 pages of sources facilitating further research. 

Helion tend to be a mixed bag but this is a splendid book. Recommended.



 

Monday, February 10, 2025

Still, My Beating Heart! -An Aztec Game

 


Regular Readers will know that I have been pursuing an Aztec Game. It has been a long and winding road with False Dawns and near fatal influences. The latter were from games systems that impressed me sufficient to try and stuff the Aztecs into them.  My fault, not that of the game originators. Mind you, useful things were learned.

Anyhow, we have arrived at our destination.

This post gives an initial flavour of the key concepts of Still, My Beating Heart an Aztec Game. Future posts will take us through, unit profiles, encounters and eventually to a complete game. If that works I will offer it for publication.

Unit Sizes

Spanish units are of 12, 6 or 3 figures.

Aztec units are of 18 or 24 figures

Tlaxcalla units are of 18 or 24 figures

Otomi units are of 12 or 18 figures

Figure Scale and Basing- Up to you.

Casualties- Figure removal or tracking is your choice.

Key Concepts



Who's Who? An allied Spanish/Tlaxcala  force should have a minimum of two Tlaxcala units for every one Spanish unit.

Steel swords and Copper Quarrels- Convey advantage.



Armour- Steel is best. Meso-American armour works against Meso-American weapons. That why they, including many Spanish soldiers, wore it.


Mixed Units- The Aztecs, Spanish and Tlaxcala mainly fought in units with mixed abilities. Those units could both melee and shoot. Aztec and Tlaxcala units contained both professional warriors and levies.

Wounds Accrue- Hits insufficient to cause a kill or in excess of that amount accumulate for Spanish units. This has consequences.

Prisoner Lost- A Spaniard taken prisoner has consequences for all of the combatants.

Horse Lost- The loss of a horse will impact on Spanish behaviour regardless of if the Caballero is saved.


Sancta Maria, Pedro Alvarado, Axayacatl – The presence of a Friar, Pedro Alvarado or a Warrior wearing the battle armour of the Emperor Axayactl will boost morale for that side.

You First- Spanish units in combat distance of Aztecs cannot hold back and let their Tlaxcala allies do the fighting.

Hopefully, I have captured your interest. Next time with the Mexica we will look at unit profiles.

Also coming up, Dr James O'Neill has produced the first of two volumes on the Nine Years War for Helion. I'll review volume 1 here. My verdict? Don't hesitate. Then an update on my Billhooks Crusades Game, it's good news. Last but not least hopefully more Maximillian soldiers.

In times like this a fun hobby helps.


Tuesday, February 4, 2025

The Maximillian Adventure in 15mm

 


Should you look at page 61 of Michael Leck and Dan Mersey’s Rebels and Patriots you will find suggested forces (Companies in R&P speak) for the Maximillian Adventure. These being the French Intervention Force, the Mexican Imperialists and those of the Mexican Republic.

This has always appealed to me as a potential gaming period. It also looks quite doable with R&P in terms of outlay.

The French need 36 figures equating to 3 units of Foreign Legionaries at 24 points.

The Mexican Imperialists require 12 cavalry, 36 infantry and 6 skirmishers.

The Mexican Republic has 48 infantry, 6 mounted Skirmishers and and 12 lancers.

These are merely suggestions but you get an idea of the size of forces required.  Now, it happens that I already have some suitable figures.  They are 15mm from QRF.  Let’s have a look.


The aim is to get to 24 points. The French first.  Six Chasseurs d Afrique here who enjoyed a fearsome reputation. 


That considered they will be a small unit of shock cavalry and cost 5 points.


Next La Legion 12  Shock Infantry at 6 points.


I had 12 Turco/Zouave figures. R&P allow for small units. I decided to do 6 Tirailieurs Algerian and 6 Zouaves.


The Tirailieurs are a small unit of 6 Light Infantry who are good shooters and cost 7 points.



The Zouaves are a small unit of 6 Shock Infantry who are aggressive and cost 6 points.

There is our 24 points for the French. It gives a fair range of tactical options.

Turning to the Mexican Republicans our first unit is of 6 green skirmishers who are sharp shooters and cost 5 points. 



The USA provided some repeating rifles to their fellow republicans. These are they. The idea being that they will keep their distance and blaze away.



A unit of 6 veteran light cavalry lancers who are poor shots cost 5 points.

That's it but it's not a bad start. I need 14 points more for the Mexican Republicans and the whole 24 for the Mexican Imperialists.  Part of the fun is selecting and rating the units.

You might notice that I have opted for multi figure bases. This is because I might expand this collection to 12 units a side or so.  That would provide for Field of Battle games. It also means I need more soldiers of the Mexican Republic because the Imperials and French can be combined.

Luckily for me a fellow gamer is going to sell me what I need.  For that reason what you see today has an unfinished look. They await reinforcements before units can be completed.


Let me draw your attention to how nice these 1980s designed figures are. Look at the detail.  Some of the ones your see here are that old. Most are from renewed moulds and use better metal.  Chas and Geoff at QRF ensured the survival of the range. Happy retirement boys.

Monday, January 27, 2025

Falcon Dayaks and Malays 15mm Complete

 


Yes, they are indeed Falcon 15mm. I found the original listings. The actual codes elude me as the descriptions are a tad generic. Warrior with spear sort of thing. I have two types of those. On to my best guesses.



Dayaks with spear and shield.



My previous post explains how I made the shields.

 


Dayaks awaiting shields.

 


Dayaks with parang and shield.

 


Malays with Kriss.


The fancier dressed leader figures in some of the units you see are Minifigs Indians.



Blowpipes, Grumpy 15mm in the mix.

 


Two units

 


Another pic' of the Rajah and his musket men. The Raja and pals are from Grumpy.  The musket men are from Falcon.

 



I'm pleased to have these and eventually they will star in "Flashman's Lady" type games. I need to work the stat's first. Of course Falcon figures are a rarity these days. I bought them from Colonel Bill's for a reasonable price. It is always worth keeping an eye on what he has in stock. Good stuff just seems to turn up there.
 

Sunday, January 19, 2025

I Have Malays and Dayaks in 15mm

 


You don't often see 15mm Malays and Dayaks. So, despite the poor lighting I thought you might like to see these. 



I don’t really know who made these. Maybe Frontier or some other long vanished outfit. Falcon are a strong candidate. I say that because I have some Falcon Manchus and I can see a similarity. For the purpose of this post I'm going to call them Falcon.

Now, the question is what to do with them?  Initially, I thought TMWWBK and I still might try that. On reflection I’ll begin with Pike Mans Lament. It won’t matter as far as basing goes. Of course I could mix and match a hybrid system.

Before we get into that. Let’s think of the opposition. I’m minded towards a touch of Flashman’s Lady.  British Marines and Sailors then. Probably from Minifigs. I intend keeping that Force quite compact 24 Marines, 12 Sailors and a Ships Gun. 

Dayaks with blow pipes.  I have two types Falcon and Grumpy. The Grumpy ones are shooting.



These fascinating weapons blew a poisoned dart into the target. They were also used for hunting.  The poison induced paralysis. I’m going to field these in groups of 6 as high quality Skirmishers or Commanded Shot. Note the plug bayonet effect. Faced with close work the Dayaks liked to plug a blade into the barrel of their blow pipes.  Then they had a spear.

It might be fun to have blow pipes hits take effect in the next rather than current turn. That in turn raises the interesting question of what a unit does with living but paralysed comrades. Carry them and reduce firepower or leave them and reduce morale.  As I write this I can feel the influence of Yellow Ribbon.




Let’s consider skin colour here. I have used Oriental Flesh from Coat d’arms and given it a light wash of nut brown. It looks quite light complected. I’m happy enough with the result as jungle dwelling Dayaks don’t see as much sun as you might think.  Sea going pirates would be another matter. I should say the figure on the left is an Irregular Miniatures African.

On to the spearmen. These look dandy, one pose of course. That's how it was back then.  What they need is the typical Dayak shield.  Quite, but where from? I had a Dayak dilemma. See what you think of this. 

Not bad I think. What I did was take images of actual Dayak shields.  I reduced them and then printed them out two images side by side. Then I cut them out, folded and glued both sides together with PVA White Glue. Once dried they were glued to the Dayak.

The bases you see here are unfinished. I want them to look Jungley.  As yet I know very little of what jungle ground looks like. We will be seeing the complete Malay Dayak array shortly.  I'm working on rating them according to Mr Mersey.

The British Sailors and Marines will take a bit longer. I find uniformed troops mostly do.