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Showing posts with label Tlaxcala. Show all posts
Showing posts with label Tlaxcala. Show all posts

Thursday, March 6, 2025

Still, My Beating Heart! Missilery

 

I continue enthused about my Aztec Game. Today we look at Missilery. Let’s first consider what was flying at the combatants. Above, note 3 Atl-Atl top right, arrows and thrown stones heading into the centre.

Lombards- Initially the cannon used by Cortez were light ships swivel guns (Lombards) mounted upon wheels. The Lombard was loaded with a primed and shotted detachable breach. Shoot once, whip out the breach and lock in a new one.

The Meso-Americans disliked these light cannon and there were occasions when massed formations moved sharply to get out of the line of fire. We need to reflect that. All the same compared to steel clad horsemen and deadly swords the Lombard was a lesser horror.

I’m minded to limit Lombard shot to two firings a game. I could rationalise this by comparing the amount of precious gunpowder needed compared to that used by an arquebus. There is truth in that. There is also the need not to unbalance the game. 

There is no armour defence against Lombard shot.

Arquebus and Crossbows- I’ve decided to group these together. Crossbows were the predominate weapon. Both weapons readily outranged and defeated any armour and weapons the Meso-Americans possessed. I’m opting for 6 shots for soldiers thus armed. 

Note that Spanish practice was for one loader, one firer enabling constant fire. This of course means only half of the shooters shoot but they do so in every turn. 

Players who don’t want to emulate this may fire with all shooters every other turn. 

During close combat shooters support their unit comrades by continuing to shoot.  

Meso-American armour offers no protection against arquebus shot or Crossbow quarrel.

The “Bang” factor is currently on the long finger for me. These shooters will cause enough havoc.


Atl-Atl – An elite weapon not to be found in the hands of rank and file warriors. It could defeat Meso-American armour and might with luck punch through mail. Against plate it accomplished little. Nor did it have a great range. On the plus side its users were expert and could place a dart where armour was not. It could also seriously wound a horse. Mexica and Tlaxcala nobles and Cuachic can shoot Atl-Atl twice.

Meso-American armour whether worn by Mexica, Tlaxcala or Spanish fighters is reduced by 1 when shot at with Atl-Atl.




Bows – the Tlaxcala made great use of the bow. The Mexica much less so. I’m going with 6 shots per game by those bow armed. 

The Meso-American bow did better at close range. All bow men can shoot in each turn.

For the moment I’m ignoring sling stones and hand thrown stones although both occurred. That won’t do for the Inca or City Fighting but we are not there yet.

What does this all mean? Consider this Tlaxcala unit. It contains a base of nobles, they can shoot Atl-Atl twice. It has 6 bow men, they can shoot in every turn. The remaining 6 warriors are close fighters who never shoot.



For convenience I'm minded to use red dice for close combat and Green dice for shooting. Our unit above would get 10 Green dice down to 6 post 2 turns of Atl-Atl shooting. 



For close combat it would have 10 red dice, 4 for the nobles and 6 for the warriors.  Not over complex I hope.

All the same I might complicate it further with 4 distinctive white dice for the nobles. Why? Because they are the superior warriors likely to inflict more damage. The ones the Spanish liked to kill first. Once they are gone their superior abilities are gone too. We will see.


The same unit with stage 1 of the basing done. More sand and the odd tuft to be added.



Conceptually, the above appeals. Instead of removing figures you remove dice. Once removed those dice give a visual on how much fight is left in there Army. 

What of the Mexica? A different proposition. Look at the unit below. 



It is from a wealthy neighbourhood. Lots of nobles and veteran warriors. Twice in a game they can lose a fierce barrage of Atl-Atl. Nine missile dice at a time. After that it is close combat only. Except, they are accompanied by six lesser fellows with bows who skirmish. 

These skirmishers never willingly engage in close combat. They will hang about the main body, or precede it, seeking to provoke the enemy. Only half of them will shoot in any one turn. They are not massed archers.

The figures are all old Minifigs. I'm rather fond of them. That said, as we will shortly see, the the bulk of my collection are from Gladiator.



Here are the (Khurasan) Spanish missilemen. These happen to have arquebus rather than crossbows. They are more properly intended for the Inca campaigns. There are only 6 in this unit and they normally fire at half effect. However their missile can penetrate any armour.


Tucked away safely behind Spanish close fighters they will cause a steady stream of kills. They can also chose their targets.

Next time on Still, My Beating Heart! Close Combat.

 

Monday, February 10, 2025

Still, My Beating Heart! -An Aztec Game

 


Regular Readers will know that I have been pursuing an Aztec Game. It has been a long and winding road with False Dawns and near fatal influences. The latter were from games systems that impressed me sufficient to try and stuff the Aztecs into them.  My fault, not that of the game originators. Mind you, useful things were learned.

Anyhow, we have arrived at our destination.

This post gives an initial flavour of the key concepts of Still, My Beating Heart an Aztec Game. Future posts will take us through, unit profiles, encounters and eventually to a complete game. If that works I will offer it for publication.

Unit Sizes

Spanish units are of 12, 6 or 3 figures.

Aztec units are of 18 or 24 figures

Tlaxcalla units are of 18 or 24 figures

Otomi units are of 12 or 18 figures

Figure Scale and Basing- Up to you.

Casualties- Figure removal or tracking is your choice.

Key Concepts



Who's Who? An allied Spanish/Tlaxcala  force should have a minimum of two Tlaxcala units for every one Spanish unit.

Steel swords and Copper Quarrels- Convey advantage.



Armour- Steel is best. Meso-American armour works against Meso-American weapons. That why they, including many Spanish soldiers, wore it.


Mixed Units- The Aztecs, Spanish and Tlaxcala mainly fought in units with mixed abilities. Those units could both melee and shoot. Aztec and Tlaxcala units contained both professional warriors and levies.

Wounds Accrue- Hits insufficient to cause a kill or in excess of that amount accumulate for Spanish units. This has consequences.

Prisoner Lost- A Spaniard taken prisoner has consequences for all of the combatants.

Horse Lost- The loss of a horse will impact on Spanish behaviour regardless of if the Caballero is saved.


Sancta Maria, Pedro Alvarado, Axayacatl – The presence of a Friar, Pedro Alvarado or a Warrior wearing the battle armour of the Emperor Axayactl will boost morale for that side.

You First- Spanish units in combat distance of Aztecs cannot hold back and let their Tlaxcala allies do the fighting.

Hopefully, I have captured your interest. Next time with the Mexica we will look at unit profiles.

Also coming up, Dr James O'Neill has produced the first of two volumes on the Nine Years War for Helion. I'll review volume 1 here. My verdict? Don't hesitate. Then an update on my Billhooks Crusades Game, it's good news. Last but not least hopefully more Maximillian soldiers.

In times like this a fun hobby helps.


Monday, June 13, 2022

An Aztec game

 


The first draft of my Aztec Game is now done.  Wounds and different coloured dice proved to be the way in.  

I use a single colour dice for all Spanish troops and dice of two contrasting colours for all Amerindian units.  The contrast indicating elite or ordinary warriors. 

As an example, a unit of 16 Tlaxcalans gets 8 red dice for its front rank elite warriors and 8 white dice for its archers. Yellow and blue dice for the Aztecs. Easy enough to remember.

How does it work? Wounds and kills reduce a units fighting dice allocation. Armour helps prevent loss. Killing horses or riders and taking prisoners generate extra dice.  It is a simple enough system.

What’s it like?  Well Spanish cavalry are deadly but have to take care.  You can use them in realistically small numbers too.

The units follow what we know.  A sprinkle of missile troops with the swordsmen for the Spanish.  I’ve simplified the Aztec units into two rank affairs, front elite, the back not. Each Aztec unit is also accompanied by a small number of non close fighting skirmishers.  Should you wish, more complex options would also work.

Prisoner taking is done and dusted to my satisfaction.  It has consequences for both sides. Losing your heart after a dance isn’t a metaphor in this game.

It is a card driven game, with a special card each for Aztecs, Tlaxcalans and Spanish.  There is no figure removal and D6 are used throughout.  Any basing system will work.

In short, I’m pleased.   

Let me take you through two combat match ups and you can see what you think.

Three Spanish cavalry figures attack a 16 figure Aztec unit. One Spaniard hangs back in case a rescue is needed.  As the Spanish charge in, the Aztec front rank uses it’s Atl-Atl. One of the cavalry men is wounded but both charge home. The Aztec officer is killed and, in the furious fighting, so is a Spanish horse. The third rider swoops in and rescues his dismounted comrade.

The Aztecs lose 2 dice for their killed commander but gain 1 dice for killing the horse.  They have also used one of their two Atl-Atl shots.  The rescued Spaniard is dropped off with nearest Spanish infantry unit which consequently gains an extra dice. He has now become an infantryman.

Does this sound like Bernal's account?  Pretty much.

Both units are still in the game.  The Spanish feel they have been unlucky - which they were. Two out of three times they would have killed and retired intact.  It could have been worse, had they lost both horse and rider the Aztecs would have come off best.

Here is another one match up.

A unit of Aztec Priests sets out to tackle a unit of Tlaxcalans.  Half the Tlaxcalans are archers and they shoot up the Aztecs.  The elite front rank Aztecs are protected by their armour (Saving throws can apply) but some of the second rank are wounded.  The Aztec units lose a dice and continue to advance.

At close range the Aztecs are shot up again.  This time with both arrows and Atl-Atl (More deadly) from the front rank Tlaxcalan elite warriors. The Aztecs lose another 4 dice.  Their own Atl-Atl inflict a loss of two dice.

The Tlaxcalans now fight at a disadvantage.  Only their front rank is equipped and trained for close combat.  Outnumbered, they get the worse of it and are pushed back losing a prisoner in the process.

The Tlaxcalans began with 8 elite combat dice and now have only 2.  The archers still have all their 8 dice. The unit now needs to avoid close combat.

The Aztec Priests began with 8 elite combat dice and 8 other dice. They lost 4 elite and 1 other dice to missiles and combat. Now they have 7 other dice and 6 elite combat dice having gained 2 such dice for capturing a prisoner.

Both units are still in the game.  The remaining elite warriors of both units only have one Atl-Atl shot left.

That is where I have got to and I still don't have a title.  Should you have wondered, 5 sides of A4 so far. 

Early days then, but not without promise.

As to the toys, my Minifig's Aztecs are decades old and could do with a refurbishment.  I have a newer contingent from Naismith and Gladiator.  These two happily are very compatible with each other. I'll have some pic's for our next Aztec outing.

Thursday, April 21, 2022

Spanish Lances and Flint blades

 


A while ago I wrote about the Spanish encounter with the Maya in Yucatan. If you would like read it click the Maya tag below.

Today we will see how Spanish cavalry fought the warriors of Tlaxcala.   We should note  that none of those warriors had ever seen a horse before let alone fought cavalry.  I want to have a closer look at how these interactions played out.

Our guide throughout is Bernal Diaz who was there and fighting in the infantry:

Our cavalry was to gallop up three abreast, with lances fixed, and run the Indians full in the face.

The target for such charges was the Tlaxcala commanders, easily recognisable from their banners and splendid war suits. 

The cavalry, moving faster than any Indian had ever seen, sought to drive their locked lances through the faces of the foe.  A killing blow. Formidable indeed.  The horsemen then rode off at speed, and turned, ready to repeat the deadly deed.

The Tlaxcala, to their immense credit, tended not to panic, at least not while their formation held. 


Sometimes things went wrong for the cavalry, on occasion fatally wrong.  Consider this encounter with an advance party of 30 Tlaxcala warriors:

Cortes ordered some of our cavalry to go in among them, and try, if possible, to capture one, but not to inflict any wounds. These were followed at a distance by five others, to assist them should they fall into an ambush.

There were 30 Indians “They had broad swords, which are used with both hands, the edges of which are made of hard flint, and are sharper than our steel swords. They were also armed with shields, lances, and had feathers stuck in their hair.  I’d put the Spanish cavalry at 8 to 10 men.

The 30 Indians “Began to retreat slowly, and arranged themselves again in order, whenever our men attempted to take any of them prisoners. They defended themselves right valiantly with their swords and lances, wounding several of our horses. The blood of our men now also began to boil, who, in return, killed five of the Indians.

Many more Indians appeared and the Spanish horsemen “Now immediately closed their ranks.” before retiring.  This tells us the had been making discrete repeat charges at individual targets in the style outlined above.  The Spanish could not expect to replace lost horses and no Caballero yearned to join the infantry.  Perhaps the horsemen could have prevailed against odds of three to one.  I doubt they could have done so without seriously risking a dead horse.  The cost would have outweighed the benefit.

What happened next was "At that moment a swarm of more than 3000 Tlascallans rushed furiously from an ambush, pouring forth a shower of arrows upon our cavalry, who now immediately closed their ranks. At the same time we fired among them with our cannon, and so at last we obliged the enemy to give ground, though they fought bravely and with a good deal of manœuvring. On our side we had four wounded, of whom one died a few days after, if I still remember rightly. Seventeen of the enemy lay dead, and the number of their wounded was very considerable. As it was growing very late they continued to retreat, and we to follow them."

The Tlaxcalan rank and file was about two thirds archers as best as I can tell.  We can note that the advance party of thirty men do not use bows. Bernal only mentions their melee weapons.  This indicates that they were elite close fighting warriors appropriately tasked with the dangerous job of acting as bait. When the ordinary fellows arrive so do the arrows.   

The casualty ratio testifies to the Spanish advantages in weaponry.  All the same we can clearly see the Tlaxcalans fought in formation within a defined command and control system.  The cannon must have been a shock and one which could not be countered and so the Tlaxcalans withdrew out of range.

 Here is another encounter:

The chief object of the enemy was to capture one of our horses, in which they did not altogether fail; for, as Pedro de Moron on his well-trained mare, attended by three others of our cavalry, was attempting to break through the enemy's ranks, the Indians wrenched the lance out of his hand, and fell furiously upon him with their broad swords, wounding him severely. They gave his mare such a terrific cut with the same weapon in the neck, that the animal instantly fell down dead. If Moron's three companions had not immediately hastened to his assistance, he would have shared his horse's fate; for this gave our whole company time to come up.”

Once again, we have a small group of cavalry who seek to break up the foe’s formation. 

Observe, the Tlaxcala are keen to fully understand the new threat posed by horsemen. Orders have been given to secure a horse. They are carried out regardless of danger.  Those so tasked understood what they needed to do to capture the horse.   

As it happened de Moron died of his wounds on the same day as his mount.

The bold section of the quotation above seems to have given rise to the idea that Indian flint or obsidian edged weapons could decapitate a horse.  That is not what Bernal tells us. Nor does any other contemporary account say so.  Horses could be and were killed but not by decapitation.

The Spanish were well aware of the risk to their precious horses and issued strict instructions to minimise it.  

At the same time, they were to be particularly upon their guard that the enemy did not lay hold of the lances with their hands; should such, however, be the case, the rider was to keep the tighter hold of his lance, give his horse the spur, and either by a sudden jerk wrest it out of the enemy's grasp, or drag him along with it.

 Furthermore:

 It was also the particular duty of our cavalry not to leave each other in the lurch, always to attack in full gallop, and only aim at the face and eyes.”

We can see then how the Spanish used their cavalry.  It was with care and economy.

Subsequently, the Tlaxcala became allied to the Spanish.  The reasons for this are fully comprehensible.  Tlaxcala was locked into an existential struggle with the Aztecs and it was one they could not hope to win.  They could have wiped out the Spanish but then what?  The threat from Mexico remained and European diseases were already decimating the population.

  

They made a bargain that allowed for survival and marched for Tenochtitlan.  We see the allies above, note the Atl Atl darts and sling stones flying.  

Interestingly both sides considered themselves to be the senior partner.  Without Tlaxcala Cortez would not have prevailed in Mexico.  A subsequent bigger Spanish expedition of course might have done so regardless of the stance of Tlaxcala.

I was hoping to locate an image Tlaxcala warrior with a Spanish sword for this piece.  For such gifts were then made. Alas, I could not.  Post Conquest of Mexico such swords had to be returned.  This I think resolved the issue of who truly was the senior partner in the alliance.

The Indian with a Spanish sword was a recurring Spanish nightmare  as is well attested by the colonial legislation of New Spain.  We may have a closer look at this in another post.