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Showing posts with label Gonzalo. Show all posts
Showing posts with label Gonzalo. Show all posts

Friday, January 3, 2025

Unfinished Business-Outstanding Projects



You may have noticed that of late I have been completing projects, some of them quite big.  This is deliberate policy rather than hobby whim.  There is a certain satisfaction in this.  Job done, as it were.  Let the games now begin- sort of thing.

I still have some outstanding projects that demand completion.  At least that’s how I see them.  Let’s see what’s in the queue.

First is Gonzalo-a game for the Great Italian Wars.  Gonzalo is written. It was completed about 2 years ago. 

I re read it again this week.  Satisfactorily, it is clear as games systems go. By which I mean readers could play it without puzzling what they should do next. 

I thought it timely to knock out a couple more units.  Gascon Crossbows for the French should you have wondered.



Then, I thought again about the basing system I used for Gonzalo.  Currently it uses multiples of 30mm frontage.  

I’m minded to change that to multiples of 40mm. For the pure look of the thing you understand. Gonzalo is base size agnostic-providing you use the same sizes for both sides.  



As part of this I see the Genitors and Stradiots, looking better on hexagonal bases. Thus giving a visual clue to their fighting style.



Anyhow, the die is cast. 



You can see the new Gonzalo basing system in the pic’s above.  Lots of rebasing to come.

Next is "Never Mind the Ghulams" a Crusades Game. As the name suggests it owes some inspiration to "Bill Hooks". It works nicely and we will be seeing more of it shortly.

Very much in the same vein is Flodden which covers the Wars of Henry VIII should you wish an Anglo-centric shorthand.  This needs more work but not that much more.

You may know of my Spanish Civil War game Arriba é Non Pasaran. That’s done and it works beautifully.  Should you be curious you can see a couple of games elsewhere on this blog. It seems games can be professionally printed for a reasonable cost.  I may do this for Arriba é Non Pasaran.

On the horizon is a game for the Nine Years War in Ireland, Tyrone’s War if you like. Currently, that’s in the active development stage. I have written quite a lot on that conflict and you can follow my thinking by clicking the relevant tags.

I’m also about to return to the Spanish Conquest of Mexico.

A lot to do and all of it pleasant labour. 

Of course, this is merely the plan. 

Men plan and the Gods laugh.  Mike Tyson had thoughts on the durability of plans too. No doubt I will get side tracked. Luckily, it is said it is the journey that counts.

Meantime Dear Reader, a belated Happy New Year to you. May some Joy come your way and your endeavours be garlanded with success.

Thursday, May 19, 2022

Swiss Pike for Gonzalo

 

After much delay I've returned to the Great Italian Wars.  First on my to do list was completing the Swiss Pike units. All of them intended for the French Army, hence the profusion of white crosses.  I had two units complete and one to do.  The outstanding one was one of the biggest so I prevaricated.  Above Venexia's offering and a fine one it is.  Lots of variety.

Below, we have the Blue Moon Swiss.

Another pic' of the same troops in a deeper formation.  Note that these fellows mainly lack armour even in the front ranks.  They have the long white plumes indicative of young Swiss heroes.  Accordingly, in Gonzalo, they will mover faster than their compatriots-themselves no slouches at the rapid advance.

There is much to commend the Blue Moon figures, not least an abundance of poses.  Next, we see mainly Legio Heroica figures, once more variations abound, with a few Blue Moon thrown in. Call this band the interim stage.

Finally, the completed unit and the complete Swiss contingent.  There's over 100 figures all told.

With officers from Blue Moon, one for each unit.  Swiss command was collegiate.

 

Lastly,from Museum Miniatures.

An Organ Gun, this one is destined for Imperial or Spanish Service. So, I found myself on a roll, a Swiss roll in fact. That's not a sentence you often get to write.

Consequently, I have finally got to the Imperial Landsknechts, the French ones are already done. Four bases done so far, that's 24 figures.  I'll be able to cheat of course, deploying back ranks to and from either formation.

Version 2 of my Gonzalo rules for The Great Italian Wars has been printed out too. A game is imminent.



Monday, January 17, 2022

Command figures - Great Italian Wars

 

 

I needed command figures for my Gonzalo Great Italian Wars rules.  Somehow, I forgot to do them in my earlier painting sessions.  The rules won't work without them.  I had to crack on and get a few done.  The Swiss were straight forward enough.  Not so the various kings, princes and nobility.   They needed flags, specific ones and no one made most of them. Some people can make brilliant flags pretty much at will.  Alas, I lack the skill set. My progress was slower and basic and I have more to do.

That said progress has been made.  Here are my French Commanders.

The King of France in the colours of the Kings of Jerusalem.  The King of France had bought the title from the last claimant.  Wearing them in the Great Italian Wars was probably a bit of visual propaganda.  I'm not sure who made the flag which shows St. Denis and the porcupine impressa.

Berault Stuart one time Marshall of France. The lion rampant is a clue to where his family originated.

Du Crequy, on the basis that his banner was easily accomplished. 

Three Swiss Commanders, each with their attendant/body guard.  

That's one Commander for each division of the Swiss Pike. 

Gonzalo De Cordoba himself for the Spanish. The heraldic elements are all ones he could claim.  I cannot say they ever appeared before in this form.  I've two more Spanish command bases to do, one mounted, one foot, and then I will be ready for a first game of Gonzalo.

Monday, November 22, 2021

Missilery- The Great Italian Wars

It is of interest to note that alongside the rise of firepower the humble javelin or dart still had its place on the battle field.  It was, as it always had been, an effective man killer.   

There was a codicil, the user had to be brave, strong and skilled to achieve the desired effect.


Archery too required a considerable amount of training and physical ability, even with the windlass crossbow, to produce an effective archer.  


The arquebus required neither great strength or exceptional courage.  Although of course there was skill and it did make a difference.  That said, the arquebusier did not need extensive training. The basics were easily picked up and with some practice he was good to go. Nor was he a finite resource , most men were perfectly acceptable potential arquebusiers.

The investment was required in the technology rather than the man.  Fire arms were expensive and needed to be well maintained.  Likewise good gunpowder required expert manufacture, it had to be kept carefully and was used up quickly.  Crucially, it could defeat even the best armour.  It was a revolutionary technology.


Some of our period protagonists were swift to embrace this new technology.  Others were less so.  In either case there was a transitional period.  French armies had a significant artillery component alongside numerous  cross bow men.  The Spanish Colunella was effectively a protected missile delivery system, The Spanish got fire power early.  The others were not far behind.

I envisage French crossbow men operating in swarms swift in advance or retreat.  Of course dense blocks of pike men made very good targets and had to be screened by their own loose order missile men.  Pike men couldn’t stand too long under skirmish fire.

Effective skirmishing required a great deal of good order and management. That might not always be available. Even when present such men were always vulnerable to any type of cavalry.

Part of the charm of the Great Italian Wars is that the old and the new existed side by side and the new was still a work in progress.

Accordingly, I’ve made artillery potentially devastating.  Arquebusiers are more effective against armoured men and yet remain vulnerable to all other troop types.  It’s a balance.

As Gonzalo is a Card driven game each unit needs to be readily identifiable when their card comes up.  As in life the swiftest method is a distinctive flag.  I found that there are many units but too few distinctive flags available. 


To help this I’ve made a couple of St. Martin flags for the French.  Saint Martin was popular with the French common soldiery.  Presumably due to his having been a soldier and his kindness to the destitute. They understood destitution and soldiering.  He was a real person and an interesting one if you are inclined to study the Migration Period of Late Roman history.

As a final thought I may introduce a Master Gunner Card.  Coming up next- a game of Gonzalo.

 

Sunday, November 14, 2021

Cavalry Fighting - The Great Italian Wars

Cavalry could be complex.  Consider the French Gendarme, he is organised by the Lance.  This is where complexity begins.  The Lance consists of the gendarme himself and depending upon the period a varied number of followers. The followers themselves have different functions.  There should be archers and pages. 


The archers are sometimes just that. They might sometimes fight on foot and might not too.  At other times they were what others might call a Demi-lancer. 

On occasion they perform both functions.  

The pages don’t get much of a write up but we see them, I think, now and then.  Sometimes they are operating in a group murdering the wounded and unhorsed gendarmes from the other side.  There might be the chance of ransom if someone aristocratic passed by.  Otherwise, it was a rainy night in Pavia for the stricken.

Sometimes the archers didn’t have any bows and fought as lance armed heavy cavalry. Sometimes they had bows but were terrible shots, couldn’t hit a Palazzo with a Lira De Braccio type of thing.  On other occasions they had bows and were proficient in their use of them.  They might dismount to shoot or might not.  The type of bow used could vary, crossbows and long bows and short bows were all possible.

The only constant in an Ordnance Lance is the gendarme who is always a heavily armoured lancer. Even then he might have barding for his horse or not, or just a head piece or no protection at all. The archer appeared in a variety of forms

This means that if our sources say there were 100 Lances it could mean 300 men or 500 or more.  It was conditional and all we can say is that it certainly doesn’t mean 100 men.  

For my own convenience I’ve represented the French Lance of the Ordnance as a grand composite unit.  First are the gendarmes, then the archers and then the true skirmishers.  That is to say three units under one banner.  I think that probably merits giving them a sub commander.


Anyhow, here is the current Cavalry Combat Table from Gonzalo. It owes a fair bit to Furioso.

unit

Number of ranks fighting

Number of dice per base

Special rules

Gendarmes

1

4

All units facing Gendarmes lose 1 D6 per base from their combat dice.

Gentes De Arms

1

4

When fighting un-barded cavalry, a score of 5 will cause a horse kill on the enemy unit.  The rider can no longer fight with his unit.

Ducal cavalry

1

4

None

Heavy cavalry

1

3

None

Stradiots

2

2

Can evade.  In the first round of combat any score of 6 by the Stradiots will cancel an opponent’s hit and add it to its own total.

Genitors

2

2

Can evade.  In the first round of combat any score of 6 by the Genitors will cancel an opponent’s hit, and add it to its own total.

Arquebusiers and Cross bows

1

2

Can evade if charged

General or Commander fighting

 

 

The unit joined by the general rolls 1 additional D6 per base.

You can see the sort of dynamics I want to model.  I should add, I'm going down the Saving Throw route.  

The figures above are from Venexia, Legio Heroica and Khurasan.  I think they match each other well enough together.

While we are discussing Gonzalo I've made some progress on the Cards. Here you can see the Artillery and Charge Cards.  I wanted them to look distinct from the Unit Cards and so used original artwork from the period .


You can see some Unit Cards here.


I've also expanded the Charge Card to include the Swiss, as Gonsalvo wisely advised in last week's comments. More of that when we see the completed and expanded Swiss.

More soon.