It is said that the Libyans got chariot technology from the Egyptians and swords from the Sea Peoples. As ever people want the good stuff and manage to secure it. I wonder if the Egyptians supplied chariot drivers as well as the vehicles. It would have considerably sped up the process of fielding chariots.
Anyhow, as we have seen chariot units cost 6 Points. Here are the stat's.
Models per unit | 2 | points | 6 |
Attack | 7+ | Attack Value | 6 |
Move | 5 | Defence Value | 5+ |
Shoot | 6 | Shoot Value | 4+ Range 18” |
Courage | 4+ | Maximum Move | 12 |
Armour | 4 | Special Rules | Fearsome, Skirmish, Evade |
Models per
unit |
12 |
points |
6 |
Attack |
6+ |
Attack Value |
5+ |
Move |
5+ |
Defence Value |
4+ |
Shoot |
6+ |
Shoot Value |
5+ Range 6” |
Courage |
4+ |
Maximum Move |
8” |
Armour |
3 |
Special Rules |
Flexible, Wild Charge, Counter Charge versus Infantry, Fast. |
Models per
unit |
12 |
points |
4 |
Attack |
6+ |
Attack Value |
5+ |
Move |
5+ |
Defence Value |
4+ |
Shoot |
6+ |
Shoot Value |
5+ Range 6” |
Courage |
4+ |
Maximum Move |
8” |
Armour |
2 |
Special Rules |
Flexible, Wild Charge, Counter Charge versus Infantry, Fast. |
Libyan Archers
here. This time I will take them as 2 units of 6 Skirmishers for the final 4 points of our 24 point Libyan Warband. I could equally field them as a unit of 12 Archers.
Models per unit | 6 | points | 2 |
Attack | 7+ | Attack Value | 6+ |
Move | 5+ | Defence Value | 6+ |
Shoot | 7+ | Shoot Value | 5+ Range 12” |
Courage | 5+ | Maximum Move | 8” |
Armour | 1 | Special Rules | Hard to Target, Skirmish, Evade; Fast. |
As most of my Libyan units are unenhanced by upgrades we get more warriors on the battle field. That seems about right to me.
For bigger games the Libyans can team up with the Sea Peoples as they did historically. Mine will have to fight the Hittites as I have no Egyptians. Another view of the Skirmishing archers below.