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Showing posts with label Libyans. Show all posts
Showing posts with label Libyans. Show all posts

Monday, September 2, 2024

Chariots Rampant? The Libyans

 


It is said that the Libyans got chariot technology from the Egyptians and swords from the Sea Peoples.  As ever people want the good stuff and manage to secure it.  I wonder if the Egyptians supplied chariot drivers as well as the vehicles.  It would have considerably sped up the process of fielding chariots.

Anyhow, as we have seen chariot units cost 6 Points. Here are the stat's. 

Models per unit

2

points

6

Attack

7+

Attack Value

6

Move

5

Defence Value

5+

Shoot

6

Shoot Value

4+ Range 18”

Courage

4+

Maximum Move

12

Armour

4

Special Rules

Fearsome, Skirmish, Evade

 

 

 

 



The unit above shows considerable Sea Peoples influence. The warriors wear armour and have bronze swords and shields. No helmets.  The feather plumes worn by Libyan warriors had significant cultural import.  They indicated warrior status. 




This is my sole armoured Libyan foot unit sold by Fighting 15s as the “Mighty Mesh-Wesh”.  The troop type is “Warriors” and they cost 6 points.

Models per unit

12

points

6

Attack

6+

Attack Value

5+

Move

5+

Defence Value

4+

Shoot

6+

Shoot Value

5+ Range 6”

Courage

4+

Maximum Move

8”

Armour

3

Special Rules

Flexible, Wild Charge, Counter Charge versus Infantry, Fast.

I’ve opted for making most of my Libyans Warriors in LRv2 speak.  


These warriors are of the standard type for LRv2. No upgrades, that means we get 2 units of them for 8 points.

Models per unit

12

points

4

Attack

6+

Attack Value

5+

Move

5+

Defence Value

4+

Shoot

6+

Shoot Value

5+ Range 6”

Courage

4+

Maximum Move

8”

Armour

2

Special Rules

Flexible, Wild Charge, Counter Charge versus Infantry, Fast.

 


 

Libyan Archers here. This time I will take them as 2 units of 6 Skirmishers for the final 4 points of our 24 point Libyan Warband. I could equally field them as a unit of 12 Archers.


Models per unit

6

points

2

Attack

7+

Attack Value

6+

Move

5+

Defence Value

6+

Shoot

7+

Shoot Value

5+ Range 12”

Courage

5+

Maximum Move

8”

Armour

1

Special Rules

Hard to Target, Skirmish, Evade; Fast.

As most of my Libyan units are unenhanced by upgrades we get more warriors on the battle field.  That seems about right to me.

For bigger games the Libyans can team up with the Sea Peoples as they did historically. Mine will have to fight the Hittites as I have no Egyptians.  Another view of the Skirmishing archers below.


It occurs to me in passing that in15mm this outfit is quite affordable . Two chariots, 12 archers and 36 warriors.  Of course when I bought these they came in packs of 10 figures.  All the same it is a heartening thought.