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Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Wednesday, June 19, 2024

Lurkio Highlanders 15mm-A Review

 


I have Highlanders galore.  Khurasan, Minifigs, Essex and God knows what else. Lurkio offered something slightly different.  Their Highlanders will pretty much suit the Williamite Wars. No apostles or Matchlocks. The Highlanders who had guns favoured Firelocks. The figures above are marketed as Lochiel's Skirmishers. 



My March on Alnwick Campaign requires Highlanders for both sides.  You may know that in 1688 many of the Lords of Clan Campbell withheld support from Argyle’s Rebellion.  All the same Argyle had some Campbell support. I thought I’d do a representative unit.  That has yet to be done. I intend using Lurkio figures for the unit.



This is a rare Highland unit, everyone has a firearm. Barry Hilton believes there was one such at Killiecrankie. Further, it adopted standard tactics. Accordingly the figures you see are 6 to a base rather than 5.  

The flag is by David at Not by Appointment. It is that of Gordon of Glenbuchet. David has some fine Clan flags.  Check the link in the side bar.

As you can see there is a lot of figure variety. Some might quibble about the armour on some figures.  In fact it is well attested.

Currently I'm working my way through the poems and songs of Ian Lom McDonald. There is a mine of information on Highland armament therein.  I will be reporting back in due course.  Ian Lom was an eye witness to many a fight and battle. 

How do they scale with other manufacturers?  Good with Essex, Matchlock and Irregular offerings for the period.

I was sufficiently impressed to order a whole clan unit from Lurkio. I'll show them here soon.

 


Saturday, April 16, 2022

Civitates Bellantes-A Review

 


I thought we should have a look at Simon MacDowell’s 2014 rule set for the Classical period.  A while ago I know.  Comitatus has provided much fun so I wanted to give this game a go too.  Also, I don't recall seeing that many reviews of it.

The rules are titled Civitates Bellantes, Warring Cities might do as a translation.  They will work for the Greek and Persian Wars, Alexander to Pyrrhus and the Roman and Carthaginian Wars up to the early Roman Principate.  I think you could do other stuff too.  It is a flexible system.

Civitates Bellantes comes as a pdf at a very reasonable price.  Of course you then have to print it or maybe you don’t. Kindle or some such.  I printed mine.  I’d sooner of paid more for a hard copy.  A generational attitude no doubt.

Now to the meat.  You get an awful lot for your money including colour pictures and useful 'How to' diagrams, 48 pages in all. The system is clear, well explained and easy to learn. Maybe already playing Comitatus helps for there are similarities.  There is a free downloadable QRS too.

There aren’t any Army Lists but there is info’ galore on how to rate your troops.  There’s a lot of nuance in the process even though it takes very little time to do.  This I think is good, accommodating, for example, the willingness of Cretan Archers to get stuck in compared to most other psiloi. Or, consider the Cardaces, lightly armed but all young noble men out to impress the Great King.  

There is also a notional point system for those so inclined.  You know the sort of thing.

Armour comes into play only when one combatant enjoys a clear advantage in that respect.  I like this approach.

All measurement is by “javelin throw” or multiples of the same.  Said throw being a base width.  Thus, all collections are catered for.  Another plus.  Outside of bow range (5 base widths) it's double moves all around. 

Closer to the enemy movement is variable with player decisions required. You can opt for a cautious advance or an enthusiastic one.  As you might expect light troops can scoot about and heavies are limited by the need to stay in formation.  This works for me.

Figures per stand is purely decorative- it is up to you. That said the author tells us in some detail what he favours.

Command and control is rather pleasing.  The Big Lad has more ability than lesser fellows. He can issue 2 orders others 1.  Exceptional Big Lads can issue 3 orders.  The bar for these latter is set high.

Leaders of independent contingents enjoy more autonomy than subordinate generals.  Both of these types influence only their own commands.  Commanders need to be active and might well get killed.  Best of all the menu of possible orders is simple, attack them, take that and defend it, or hold this.  That’s it.

Orders can be changed as the battle develops-but only if the generals put the work in.  There is much to like here.

Missilery is seldom decisive but in can undermine the will to fight.  Units need to pause to rally off “Disorder points”.  Sometimes a commander needs to intervene to help, even if other matters press.  This means more player decisions-a good thing. If you fail to remove disorder points you will rapidly find yourself removing your unit.

Close combat is decisive.  Defeat can produce a ripple effect.  This is appropriate for the period but also makes for a good game.  The player needs to ensure that assaults get results.

Morale is pretty much as you would expect in terms of factors.  That said, it permeates the game rather than being confined to a discrete phase.  As a General the player needs to keep the troops motivated or plans fall apart.  Doing so might distract from other important tasks. The General as Battle Manager if you like.  This is good for dramatic tension, player engagement  and for those of us who favour games with a narrative.

I think Civitates Bellantes will work for solo games, there is sufficient uncertainty. For paired opponents and multi player outings no problem.

If all this sounds up your street you can get it direct from the author at https://www.legio-wargames.com/

We will have a game report soonish and you can see what you think.