The Meso-Americans disliked these light cannon and there
were occasions when massed formations moved sharply to get out of the line of
fire. We need to reflect that. All the same compared to steel clad horsemen and
deadly swords the Lombard was a lesser horror.
I’m minded to limit Lombard shot to two firings a game. I
could rationalise this by comparing the amount of precious gunpowder needed compared
to that used by an arquebus. There is truth in that. There is also the need not
to unbalance the game.
There is no armour defence against Lombard shot.
Arquebus and Crossbows- I’ve decided to group these together. Crossbows were the predominate weapon. Both weapons readily outranged and defeated any armour and weapons the Meso-Americans possessed. I’m opting for 6 shots for soldiers thus armed.
Note that Spanish practice was for one loader, one firer enabling constant fire. This of course means only half of the shooters shoot but they do so in every turn.
Players who don’t want to emulate this may fire with all shooters every other turn.
During close combat shooters
support their unit comrades by continuing to shoot.
Meso-American armour offers no protection against arquebus shot or Crossbow quarrel.
The “Bang” factor is currently on the long finger for me. These shooters will cause enough havoc.
Bows – the Tlaxcala made great use of the bow. The Mexica much less so. I’m going with 6 shots per game by those bow armed.
The Meso-American bow did better at close range. All bow men can shoot in each turn.
For the moment I’m ignoring sling stones and hand thrown
stones although both occurred. That won’t do for the Inca or City Fighting but
we are not there yet.
What does this all mean? Consider this Tlaxcala unit. It contains a base of nobles, they can shoot Atl-Atl twice. It has 6 bow men, they can shoot in every turn. The remaining 6 warriors are close fighters who never shoot.
For convenience I'm minded to use red dice for close combat and Green dice for shooting. Our unit above would get 10 Green dice down to 6 post 2 turns of Atl-Atl shooting.
For close combat it would have 10 red dice, 4 for the nobles and 6 for the warriors. Not over complex I hope.
All the same I might complicate it further with 4 distinctive white dice for the nobles. Why? Because they are the superior warriors likely to inflict more damage. The ones the Spanish liked to kill first. Once they are gone their superior abilities are gone too. We will see.
The same unit with stage 1 of the basing done. More sand and the odd tuft to be added.
Conceptually, the above appeals. Instead of removing figures you remove dice. Once removed those dice give a visual on how much fight is left in there Army.
What of the Mexica? A different proposition. Look at the unit below.
It is from a wealthy neighbourhood. Lots of nobles and veteran warriors. Twice in a game they can lose a fierce barrage of Atl-Atl. Nine missile dice at a time. After that it is close combat only. Except, they are accompanied by six lesser fellows with bows who skirmish.
These skirmishers never willingly engage in close combat. They will hang about the main body, or precede it, seeking to provoke the enemy. Only half of them will shoot in any one turn. They are not massed archers.
The figures are all old Minifigs. I'm rather fond of them. That said, as we will shortly see, the the bulk of my collection are from Gladiator.
Here are the (Khurasan) Spanish missilemen. These happen to have arquebus rather than crossbows. They are more properly intended for the Inca campaigns. There are only 6 in this unit and they normally fire at half effect. However their missile can penetrate any armour.