The title of the rules in development is Rein
Bow Warriors. An apt and witty title. I’m
not sure where it has got too. What I have seen so far looks very promising.
Getting chariots right is tricky. We need to understand they were the wonder
weapons of their day. Like all wonder weapons they cost a fortune to make,
maintain and deploy.
Turning to Dan Mersey’s Lion Rampant (v2) I reach his thoughts on chariots. He is thinking about Irish and Pictish chariots. That’s fine. Chariot technology didn’t deviate much wherever, whenever. I’m ignoring “heavy” chariots here. The exception rather than the rule.
All the same, one heavy chariot has the same horsepower as two light chariots, ditto firepower if we can misuse the term. Is it as simple as that?
Anyhow, Dan tells us to treat Irish and Pict chariots like so:
“Use the Heavy Cavalry profile
+2 points per unit (so unit cost is 6 points). That’s a quarter
of a Lion Rampant 24 point “Army”.
Unit may not enter, rough terrain, cross linear obstacles(walls,
hedges, etc.).
Armour is increased to 4
Use only 1 or 2 models per unit and track damage using the
Strength Points rules elsewhere in this chapter.”
Here is Dan’s Heavy Cavalry profile with his Irish and Pict chariot
adjustments.
Models per
unit |
2 |
points |
6 |
Attack |
5+ |
Attack Value |
4+ |
Move |
5 |
Defence Value |
5+ |
Shoot |
- |
Shoot Value |
- |
Courage |
4+ |
Maximum Move |
12 |
Armour |
4 |
Special Rules |
Counter
Charge |
I mostly like this. Mostly, because chariots were light, designed to bounce over rough ground, the horses and crew were highly trained. They could cope with sloping hills too. I’ll be ignoring Dan’s rough ground prohibition.
I’m also minded to Julius Caesar’s view that chariots panicked his Legionaries. Fearsome? Shooting javelins? Dan includes that in his combat stat's. But, let’s not go there yet.
Dan is at pains to recommend we don’t try to apply the foregoing out of period.
I’m going to
ignore that because I think it might take us somewhere useful in terms of a
Bronze Age Chariot Game.
There is another matter. Bronze Age Chariot Warriors shot
bows. Hugely expensive Composite Bows. Bows that had a greater penetrating power and
range than the self -bows of foot soldiers. A Chariot could also carry many
more arrows than an individual man on foot. For that reason I opt for the
hitting power of crossbows combined with the rate of fire of bows.
Chariots it seems were not deployed singerly. Mutual support seems to have been the order of
the day. Plainly the Military Minds of that time felt this was a necessity. Much
to ponder there. What circumstances did
they envisage?
Dan injuncts us no more than two chariot units in any force. I find this entirely satisfactory. Here then
is a heretical Lion Rampant Bronze Age Chariot
unit profile.
Models per
unit |
2 |
points |
6 |
Attack |
7+ |
Attack Value |
6 |
Move |
5 |
Defence Value |
5+ |
Shoot |
6 |
Shoot Value |
4+ Range 18” |
Courage |
4+ |
Maximum Move |
12 |
Armour |
4 |
Special Rules |
Fearsome,
Skirmish, Evade |
|
|
|
|
Anything else? Yes, in Lion Rampant units move or shoot. Chariot archers had a vehicle to move them. They trained to shoot on the move. The Special Rules Skirmish ability allows chariots to move and shoot in the same turn.
Something else to think about is why do we have so much evidence for unarmoured chariot drivers? Was it foul play to shoot down the driver? A convention of Chariot Wars? We know that chariot drivers were highly valued technicians. Did they just change sides when captured?
I will be reporting back.
Who doesn't like some Dendra armour?? Cool looking figures OB.
ReplyDeleteThanks Ray. Yeah Dendra armour looks great. Recently field tested by a bunch of Marines. It all worked.
ReplyDeleteGood food for thought. As for progress on Rein-Bow Warrior, I have not heard from Ian since we playtested before last years’ SoA conference in October where he lectured and presented at least one game. On the chariot wars front, I have been very happy with using Basic Impetvs for a Bronze Age battles.
ReplyDeleteThanks Jonathan. It looks like Ian is having a re-think. I will have a read of your Basic impetus Chariot wars posts.
ReplyDeleteInteresting stuff OB - I don't suppose we will ever "know" exactly how chariot warfare worked - I don't play many ancient games and have no ancient figures of my own, so it's not a problem I have had to ponder much, although having read all Jons BI reports, his games seem to get chariots about right.
ReplyDeleteI may be wrong here but my understanding is, chariots were necessary at the time domesticated horses were too small/weak to support a human rider - once horses were bred that could act as a mount, I assume cavalrymen supplanted chariots, as they would be more maneuverable and you could have several hundred mounted archers for the cost of a few chariots - even if it took 5 cavalrymen to "kill" one chariot, numbers would tell in the end - another assumption would be that both chariots and early cavalry were on the battlefield at the same time, for a generation or two?
Thanks Keith, we know loads-and not enough. Experimental archaeology helps and new stuff could turn up.
ReplyDeleteYou are right about horse size. Once true cavalry were possible the classic Bronze Age chariot and archer had had it's day.
Julius Caesar said the Britons supported theirs with light cavalry. That's interesting but tactically different. British chariot warriors would dismount and attack on foot.
Really interesting post OB. Nice to get your thoughts on chariot warfare and how to wargame with such.
ReplyDeleteThanks very much Richard. My plan is to put together 2 LRv2 "Warbands" and try out my chariot thoughts on the tabletop. I will report back here. At the moment I'm quite optimistic about it.
ReplyDelete