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Thursday, August 12, 2021

A Game of Arriba é Non Pasaran - SCW 15mm


I awoke early today to a nice quality of light.  Good for photography and a game of Arriba é Non Pasaran I thought.  Here’s how I got on.  Click for bigger pic's.

The key objective is the bridge in the town.  The town is held by Workers Militias. As an aside I used direction dice to locate where in the town the militias had set up shop.  Ditto for the initial placement of the attacking Falangists and Guardia Civil.  I may adopt this for other solo games as it adds a bit of unpredictability.

Here are the cards for the game.  The centre card was added in turn 6 as determined by a pre-game D6 throw.

Everyone is on the table.  It turns out the Falangists and Guardia Civil are going to attempt a sort of pincer movement ignoring the obvious road into town.

And we’re off and it’s an Event Card.  A dice roll says a dangerous wandering bull has been spotted, a direction dice sends him off in the direction of the crops.  He’ll keep going in that direction for 1 D6 throw in inches per turn until he exits the table.  He must be avoided.

The Militia have spotted the Falangists but not the Guardia Civil.  I need to insert a spotting rule into Arriba é Non Pasaran.  The garrison is alerted.

The Women’s Militia occupy the houses and roof tops.

The Guardia Civil run fast towards some soft cover and are now spotted.  The Falangists head for the high ground.   That’s turn 1.

The Miltia take position in the Big House.  The Guardia Civil now have both sections in soft cover but the dangerous wandering bull is heading towards them. 


The Falangists now have the high ground and head for town.  That’s turn 2.

Turn 3 and the Falangists are racing along. The Guardia Civil would like to attack the Big House but the Bull is crossing the front of their 2nd section.  They decide to wait-quietly.  The Miltia HQ Section walks up and starts shooting, a Guard takes a hit and is killed.

The boys in the Big House join in with more success killing the Sargento and a Guard of the 2nd Section.  The Guarda Civil check their morale and can continue.

The fast moving Falangists are now in range and get shot at. Two killed in the 2nd section but they keep going.  Enraged at their losses the Falange will ignore subsequent ones.  (This is the result of an Event Card.)

Turn 4.  The Bull is now out of the way of the Guarda Civil.  They open up in earnest on the Militia and drop its Commander. The Militia are stirred rather than shaken.

Battallón de Mujeres, stationary in hard cover and with their aim now in, savage the Falangists inflicting 5 kills.  It won’t stop them and the Falange return fire inflicting a kill.  2nd section Battallón de Mujeres is now pinned.  The Falange take another hit from the Militia as do the Guarda Civil.

Turn 5.  The Bull leaves the table.  The Falangists move to storm 2nd section Battallón de Mujeres building shooting as they come- to no avail.   

The Militia return fire on the Guarda Civil but don’t hit anyone. 

Out of nowhere (An Event Card) a shell falls and explodes between the lines of the Militia and the Guarda Civil.  A miracle say the Communists - no one is killed.  The Guarda Civil kill three Militia men and the latter retreat to cover.   

HQ Battallón de Mujeres open up on the Falangists and miss every shot. A black car shoots across the bridge and stops at the cross roads.

Turn 7. Seven Caribineros leap out of the car and open up on the Falange with rifles and sub machine guns dropping 3 Falangists.  


HQ Battallón de Mujeres fires again hitting another 2  Falangists.  The Falangists can’t get through the doors (A dice throw) they must be barricaded.  They fire on the Caribineros and miss.  

The Militia fire down from the roof top killing all but one of the remaining Falangists.  He will not surrender.

The HQ Section of the Miltia retreats at a run (An Event Card) questions will be asked later.  Answers will prove inadequate.  The lone Falangist? You may well ask. 

El Jefe La Guardia Civil called his lads off and led them home.  The attack hadn’t been his idea at all, he thought they needed more men.

That was Arriba é Non Pasaran.  I’m pleased with it, fast and fun.  Small Arms only today.  Next time, I’ll try it with tanks and artillery and whatnot.  This time I just wanted to get the feel of it. 

Should you be interested the Events Table offer a menu of eight options and is determined by a throw of a D8 in each turn when the Event Card is turned.  Game time, about 2 hours, maybe a bit more.

 

10 comments:

  1. That's a very nice looking game and good to see one with plenty of buildings. The events cards and rogue bull are a nice touch:)

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  2. Thanks Steve. I'm working on another 4 Event Cards for bigger games then I'll use a D12.

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  3. Getting to the point of having enough figures for a game is an important hurdle to cross. Great job!

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  4. Yeah it feels like I'm there now. Thanks Jonathan.

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  5. Nice touch with the bull. I just bought the two booklets from Brigade Games to explore further options. Read your report and I like the smaller actions. Early periods are the best to game. Would like to hear what events turn up on your cards. I'll also look to the new rules via Wargame Vault as to the mechanics for further ideas. Thank you.
    Cheers,
    Helen

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  6. Thanks Helen.

    I'll do a post with the Events Table and other mechanisms that might be of some use to you. Good luck with your project.

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  7. Great looking game- your SCW is excellent! Have added your blog to my list to follow!

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  8. Much appreciated John. I'll have more SCW stuff here soon.

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