It was with some pleasure that I received my coping of Taiping Era written by Graham ‘Trebian’ Evans. It is billed as Tabletop wargame rules for land conflicts in mid-19th Century China. These are indeed provided as well as a brief history, flag and uniform information and the all-important armament, organisation and training detail for the combatants. There’s more too as you might expect from a publication that runs to 93 large pages.
We will
get into the detail shortly. First let’s
acknowledge that Taiping Era will allow you to recreate the type of actions
seen in the First and Second Opium Wars and the titanic struggle between Manchu
dynasty and the Taiping. The war between
The Celestial Kingdom and The Heavenly Kingdom if you prefer.
The twin
drivers of the rule system are Morale Vigour and Ever Decreasing Number
Allocation (EDNA). Don’t let unfamiliarity
deter you. These are simple but robust
concepts that work without much effort on your part.
Morale
Vigour is a mix of morale and ability and each unit gets a numeric value to
reflect this. The higher your troops MV
the better they will perform. British or French Regulars will start with an MV
of 9, Taiping with an MV of 7 and the worst of the Imperial infantry a lowly
3. The allocation of the MV category is
flexible and entirely in your hands.
Rate them as you see them.
Each MV
rating comes with a specific dice type used to determine unit reaction when the
heat is on. The unit will suffer if the dice roll exceeds its MV value. A
Taiping unit with an MV of 7 will roll a D8- good odds of succeeding. A
neglected unit of Green Standard garrison troops with an MV of 3 will roll a D6. Well, you get the picture.
You, of
course can intervene through the actions of your Brigadiers and Divisional Commanders.
As a
commander you will seek to make tactical decisions that keep your troops in
good order. You will try to get your
deployment right; rally waverers and supply supports.
Illustrated Commander Cards with their varying abilities are very
usefully provided
for all sides.
Attrition
(EDNA), of various types, will still happen.
It will erode MV and performance will deteriorate. This means a unit’s MV
will change as it encounters new circumstances or reacts to enemy action.
You need
to keep track of this. The author
stylishly uses Mah Jong tiles. I’ll be
using those handy Warbases dials, you could also use small dice or just write
it on a roster.
Taiping
Era uses a gridded playing surface. This
makes movement very simple and eliminates measuring. Each grid square can only accommodate a given
number of units.
Units
comprise of four bases of infantry or cavalry and two of artillery. There is no casualty removal in the
game except when routers are pursued. Units remain on the board until
they rout off it. Combat is by base and armament effects performance.
It is
perfectly possible to recreate the various types of formation favoured by Chinese
armies of the period. Jingal and tiger man
skirmishers or mixed matchlocks and spears are catered for. On occasion Tai
Ping veterans appeared on the battle field with modern rifles this too is accommodated.
There is
a whole section on the competing military systems. Troops are always, as appropriate, using
either Chinese or Western Drill. This is, I think, important the Chinese
soldiers who faced the British and the French were regulars from a highly developed
military tradition. Taiping Era captures
something of their ethos and abilities.
There are
two burning questions when reviewing rules. Will I get a good game and is it straightforward
to learn? To both of these I’d answer in
the affirmative. More, I’d say you will
get a good flavour of the nature of command and combat in mid-19th
Century China.
Taiping
Era costs £14.95 and is available from Amazon and The Wargames Vault as a pdf from the links below.
https://www.amazon.co.uk/s?k=taiping+era&i=stripbooks&crid=1PYVHPOJQYI3H&sprefix=taiping%2Cstripbooks%2C173&ref=nb_sb_ss_i_2_7
https://www.wargamevault.com/product/325030/Taiping-Era?manufacturers_id=16068
https://www.amazon.co.uk/s?k=taiping+era&i=stripbooks&crid=1PYVHPOJQYI3H&sprefix=taiping%2Cstripbooks%2C173&ref=nb_sb_ss_i_2_7
https://www.wargamevault.com/product/325030/Taiping-Era?manufacturers_id=16068
Thank you for posting the review, very informative! I shall be purchasing the book now based on your review.
ReplyDeleteCheers,JB
I hope you find it as useful as I am.
ReplyDeleteThanks for the review! As I said elsewhere, I was nervous as to what someone who really understands the period would think. One slight correction - bases are lost if a routing unit is pursued. I thought that Chinese units normally weren't that bothered if they ran away, so to truly defeat them you need to pursue and kill them. Probably more important in a campaign game.
ReplyDeleteVery good I'll amend the text above.
ReplyDeleteAn interesting review!
ReplyDeleteThanks Gonsalvo. My troops are based for Field of Battle so I was pleased to see the same suggested basing system in Taiping Era.
ReplyDeleteNot a period I know much about really, but the figures look great.
ReplyDeleteThanks Ray. I really like them. It is one of the lesser known periods in our gaming world.
ReplyDelete